Early Access Patch 1.1.0

The Good Dog: Chasing Shadows · build 23748486 · published

On SteamNotes only · this build shipped before we watched the app

Early Access Patch 1.1.0

Hello again, everyone!

The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.

In the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!

The next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!

As always, thank you so much for your feedback, support, and patience as I continue to improve the game. Keep an eye out for the next patch coming soon!

Features

  • New Map - City

    • Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!

Balancing

  • Fallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level

    • Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5)

    • For example, on Difficulty III, search an 8 meter radius around the source to find the evidence

  • Increased Robot Dog walking speed when far from target player

Fixes & Other Changes

  • Optimizations

    • Greatly optimized models and textures to reduce installation size and improve performance

    • Updated trees on Forest to optimize materials, improve colors, and reduce impassable gaps between trees

  • Fallen Dog

    • Fixed Fallen Dog evidence and collar not spawning properly in some locations

  • Sound

    • Updated dog walking SFX variants (stones, snow, etc.) to be more consistent with default SFX

    • Lowered volume of Robot Dog and Drone movement SFX

    • Readded ambient sounds (birds, bugs, etc.) to Forest

  • HUD

    • Added Robot Dog icon and distance counters to the Scent Mode compass

    • Added match timer to collection platform's screen

    • Added info boxes in the Scent Type wheel to describe what each type is used for

    • Darkened player colors on in-game HUD