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The Good Dog: Chasing ShadowsNewsEarly Access Patch 1.1.0
Game update

Early Access Patch 1.1.0

The Good Dog: Chasing Shadows · published 22 Jun 2026, 17:56 UTC · build 23748486

All newsPlayers around this dateRead on Steam

Early Access Patch 1.1.0

Hello again, everyone!

The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.

In the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!

The next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!

As always, thank you so much for your feedback, support, and patience as I continue to improve the game. Keep an eye out for the next patch coming soon!

Features

  • New Map - City

    • Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!

Balancing

  • Fallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level

    • Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5)

    • For example, on Difficulty III, search an 8 meter radius around the source to find the evidence

  • Increased Robot Dog walking speed when far from target player

Fixes & Other Changes

  • Optimizations

    • Greatly optimized models and textures to reduce installation size and improve performance

    • Updated trees on Forest to optimize materials, improve colors, and reduce impassable gaps between trees

  • Fallen Dog

    • Fixed Fallen Dog evidence and collar not spawning properly in some locations

  • Sound

    • Updated dog walking SFX variants (stones, snow, etc.) to be more consistent with default SFX

    • Lowered volume of Robot Dog and Drone movement SFX

    • Readded ambient sounds (birds, bugs, etc.) to Forest

  • HUD

    • Added Robot Dog icon and distance counters to the Scent Mode compass

    • Added match timer to collection platform's screen

    • Added info boxes in the Scent Type wheel to describe what each type is used for

    • Darkened player colors on in-game HUD

More from The Good Dog: Chasing Shadows

Other announcements

All news
Game update17 Aug 2026Early Access Patch 1.1.4Hello again, everyone! We've got another small bug-fixing patch today. The main fix included in this patch is a fix for the Fallen Dog evidence spawning system. Before, there was a rare chance that evidence wouldn't spawn correctly. To put it simply, I discovered that this was happening in very rare instances where there was technically space for an object to spawn, but there was part of a stat…Game update15 Aug 2026Early Access Patch 1.1.3Hello again, everyone! Today's patch is a smaller one that comes with some much needed fixes and changes. The main focus of this patch was a rework of the tutorial level. This has been an ongoing change, and it was nearly ready in time for Patch 1.1.2, but I decided to push it off a bit so I could focus on finishing the supplies overhaul. In many ways, the new tutorial level is the same as it a…In-game event13 Aug 2026Early Access Patch 1.1.2Hello again, everyone! Early Access Patch 1.1.2 is finally here! This patch includes an overhaul to the interaction system and Fetch mode's supplies system. In the original Fetch mode, there were only five supply items to find, with each contributing one point to the quota. Now, you will be able to find over 50 unique items, with more coming in the future! When an item spawns, it will be given…