Time (UTC)SourceWhat changedAddedEditedRemovedReference
13 Sep 2026
NewsDev Blog 2: Suits, Faces, and the Math Holding It Together———Community
Community · published 13 Sep 2026, 17:49:32 UTC
Dev Blog 2: Suits, Faces, and the Math Holding It Together
Hello, Spacers! Today, a look at two things we've been heads-down on lately - how characters work under the hood, and what it actually takes to simulate a solar system at real scale. 🧑🚀 A New Foundation for Characters We're moving to a new universal framework that will power both player characters and NPCs. It gives us a lot more flexibility across body types, outfits, and future customizati…
Hey, Spacers! A new Verse Project update is now live. This post covers v0.0.7.461 , bringing improvements to cargo handling, inventory persistence, trading, ship flight and network reliability. UI & Settings -Added a camera field of view (FOV) setting under Video settings -Updated the vehicle selection interface -Repositioned coordinates on the displays of Shuttle Bao and Corvette Harbin -Remov…
Hey, Spacers! A new Verse Project update is now live. This patch improves ship landing and persistence, equipment synchronisation, network object visibility, and planetary performance, alongside several control, tutorial and visual fixes. Here's what's changed in v0.0.7.458 . Ships & Landing -Improved landing gear stability on slopes, uneven terrain and height differences -Fixed prolonged slidi…
Hey, Spacers! A new Verse Project update is now live. This patch focuses primarily on planetary object generation, character creation and respawning, ship behaviour, UI improvements, and a number of smaller audio and visual fixes. Here's what's changed in v0.0.7.455 . Performance & World -Improved planetary object generation, prioritising objects closest to the player -Smaller objects are now p…
Playtest Update - Demo Timing & What's New Hey, Spacers! We have an important update regarding the Verse Project demo. We previously planned to release the demo by the end of August. We've decided not to rush it out and instead spend some more time testing and improving the current build. We're sorry for the delay. We also don't want to replace one missed date with another, so we're not announc…
NewsMeet the BAO - Your First Ship in the Demo———Community
Community · published 30 Aug 2026, 16:58:26 UTC
Meet the BAO - Your First Ship in the Demo
Hey, spacers! The demo is close, so it’s time to take a closer look at the spacecraft every pilot will receive for free at the start: the BAO. The BAO is a light reconnaissance craft built to reach places nobody has surveyed yet. It is manoeuvrable, economical on fuel, equipped with a sensitive scanner and difficult to detect thanks to its low thermal signature. Everything about the craft is fo…
NewsAbout the playtest - and what's next———Community
Community · published 24 Aug 2026, 20:28:28 UTC
About the playtest - and what's next
This week our trailer traveled a lot further than we planned for, and thousands of you found the game at once. Welcome - genuinely glad you're here. Some of you also found the playtest. Quick context: that was an old build, released months ago for a small number of concurrent players. It was never meant to handle this kind of traffic, and its current state isn't a fair picture of the game. We'v…
NewsDev Blog 1: What You Build Stays Built———Community
Community · published 4 Aug 2026, 19:33:32 UTC
Dev Blog 1: What You Build Stays Built
Hello, Spacemen! Starting with this post, we're moving to a new format for our updates. Instead of dense patch notes, we'll be sharing smaller, more regular dev diaries - picking a couple of things we're working on and telling you the story behind them in more detail. This time, we want to walk you through two things that shape what it actually means to live and work in the Verse universe. 🏗 E…
✨ Happy New Year, Spacers! ✨ The Verse Project team would like to wish you a Happy New Year! Thank you for spending this year with us — exploring, testing, sharing ideas, and helping shape the Verse universe step by step. Your feedback and support mean a lot to us and help guide the project forward. The start of a new year is a moment to look back, let go of what no longer matters, and set new…
🫡 Hello, Spacemen! The Verse Project team is excited to introduce a new update for our technical demo. Yes, this is finally Stage IV ! However, this time, we have significantly deviated from our initial plans to focus more on important aspects. We have concentrated on performance, network code optimization, orbital flights, and combat systems. We hope this will add more variety to the gameplay…
🫡 Hello, Spaceman! o7 We’re a bit late this time, as we needed to spend extra time on polishing, optimizations, and additional adjustments. The main goal of this update is to create truly large orbital structures that you can freely move around. This approach was chosen from the beginning to lay the groundwork for a variety of objects in space and on planetary surfaces. The project demo is ava…