STORROR Parkour Pro
Playing now
9−4 vs. yesterday
4.0%of peak
All-time peak
224Apr 2025
Playing now
9−4 vs. yesterday
All-time peak
224Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Removal of Callum. Following Callum’s removal from STORROR, we have completely removed his character from STORROR Parkour Pro. | — | |
| Game update | 21st April 2026, bug fixes release We've addressed a variety of bugs, including crashing bugs. | 22864710 | |
| Game update | 16th April 2026, codename: Domio#3 (hotfix) All sort of fixes and optimisations! · Optimisations on demolition site level · Optimisations on many texture sizes · Optimisations (and tricks) on occluder's culling · Fixed black screen crash after performing a diveroll in certain areas. · Additional common sense jump fallbacks for jumping over/onto walls · Fixed some ledge detection issues where some ledges would not be picked up (let us kno… | — | |
| Game update | 15th April 2026, codename: Domio#2 All sort of fixes and optimisations! · Optimisations on demolition site level · Optimisations on many texture sizes · Optimisations (and tricks) on occluder's culling · Fixed black screen crash after performing a diveroll in certain areas. · Additional common sense jump fallbacks for jumping over/onto walls · Fixed some ledge detection issues where some ledges would not be picked up (let us kno… | — | |
| Game update | Update Domio #1 Added first set of new challenges · Ledge detection and ledge reticle fixes · Mission bug fixing and tweaks · Attenuation for the bloody seagull (sorry) · Some more sfx tweaks · Fixed bug where demolition site rubble was not disappearing when not in mission. Now demolition site is significantly more open when not is demolition site mission · Added demo site player start | — | |
| Game update | Hotfix #3 fixes for mission unlocking not being correctly detected! showing climb instead of dyno reticle when no input bad cloth reset at start | — | |
| Game update | Hotfix #2 Cutscenes are now playable on Steam Deck! Sorry about that! | — | |
| Game update | Hotfix #1 Fixed Callum's (seagull stealing his ice-cream) mission that wasn't completed if player jumped in the water. Fixed wrong R1/R2 icon on steam deck | — | |
| Major update | April 2026 update! Hello everyone, this release marks the beginning of the transition of our early access from a "technical demo" to a "game". We are introducing the first 4 onboarding missions, part of the story mode, introducing 4 (out of 7) STORROR characters: Drew, Toby, Callum, Benj. We are replacing the old style tutorials with more dynamic and cinematic onboarding missions, hope you'd like these changes! I… | 22648931 | |
| In-game event | February 2026 update, drone, emotes, tagging, action wheel, all in one! Hello everyone, this is a pretty big update, star of the show is the introduction of the action wheel, from there you can control all sort of new tools and gadgets! Give it a try, my favourite is Drone Mode and some funky emotes! New Features - Drone Mode - Take control of an FPV drone to explore the city from a new perspective - Multiple camera modes including fisheye lens - Battery system wit… | 21820991 | |
| News | New update incoming, beta and experimental branches open for testing! Hi all, Before releasing to the general public, we'd like to offer existing players a glimpse of what's to come! New update will have a brand new action wheel feature! In there you'll find: · Drone mode, quick access a drone to scan areas around, also flying a drone is just fun :) · Emotes: now you can express yourself with some cool movements, personally the matrix dojo one is my fav one! · Fl… | — | |
| In-game event | December Hotfix #4 and #5 Hello everyone, it's been a week of refinements, fixes and optimisations. Hopefully this latest patch should improve stability and performances, and a few gameplay issues :) Version 0.36.3 Bug Fixes - Fixed Plaza Stick challenges not working correctly - Fixed potential crash when clearing mission invites during level transitions - Fixed debug spheres being drawn in shipping builds - Replaced pl… | 21181274 | |
| In-game event | December Hotfix #2 and #3 Hello everyone, we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances. You'll find a rather detail lists of what changed in here: Version 0.36.2 hotfix Performance Improvements · CPU performance optimizations for smoother gameplay · Improved light culling based on distance for better frame rates · Nanite cluster and… | 21111621 | |
| In-game event | December Hotfix #1 Hello everyone, after a great reception of our latest update, we've been working for the past week to improve stability and smoothing out some rough edges, here's a list of the main changes for this hotfix: Version 0.36.1 New Features · - Frame Generation Picker - A new option in Graphics Settings to select your preferred frame generation technology. Due to a bug in NVIDIA's Streamline plugin f… | 21041109 | |
| Major update | Our Biggest Update Yet! Hey everyone, It's been a minute since we've had an update, but we're back, and with the biggest update yet! This is a huge update with loads of new features, loads of improvement and countless bug fixing! Graphically and performance-wise we have improved in all areas, while adding a lot of core gameplay functionality, flow state, the beginnings of our progression system, time of the day and we… | 20970144 | |
| News | A new update coming (very) soon, experimental branch open for testing! Hi all, we are in the process of QA-ing our next update, for existing players we'd like to give you an opportunity to test it before we go live. In particular we've changed some of the controls settings, please refer to the controls page in the pause menu for a refresher! We also added few localisation support, please if you are a native speaker of on the the languages support tell us your feed… | — | |
| Community | Weekly dev update #5 This week, and most of the next, was/will be spent prepping up for our next big update, codenamed: "Como". (Yep like the Italian city!) We are aggressively looking into all sort of optimisations right now, both in terms of code and art, but specifically art, made huge strides there! We've locked down our weather / time of day modes, they look very solid right now! A big big big effort has gone… | — | |
| Community | Weekly dev update #4 Yep you've guessed it, another busy week! We’ve got a bunch of new indoor spots wrapped up and a new play-park spot in the works! We finally added in FLOW and SCORING ! Excited to see how this allows for more fast and fluid gameplay, as well as the new dynamics it brings to modes like chase and escape and speed challenges! Here a sneak peek! (You really don't want to miss this!!) If you'd like… | — | |
| Community | Weekly dev update #3 It's been a hectic week at the studio! We've finally got the improved locomotion system out and ready to test, it has been a massive undertake, the main focus was to remove as many stutters and glitchiness we could, we are almost there, still some cases to sort out! Localisation wise we have been working on making sure every single menu page is properly done with no clipping etc, we aim to ship… | — | |
| Community | Weekly dev update #2 Floor is lava, an art gallery, NPCs and much more. It’s been a busy week! One of the key things that we’re focusing on in this next update and going forwards is channelling the creativity and fun of STORROR into all the missions, challenges and games. We’re adding floor is lava as the first of many fun game modes, but expect more soon! Aside from being a fun, rage-inducing game mode, we can’t w… | — | |
| Community | SPP CLIP OF THE WEEK Hey guys, We want to start sharing and seeing more of your clips so we're going to be starting the clip of the week competition! Post your best clips online (YouTube, Instagram, Steam Hub, Discord etc) each week with the hashtag #sppclipoftheweek for a chance to win a £50 gift card of your choice! We will pick and share the top 5 clips each week, and let the discord community vote for the winne… | — | |
| Community | Weekly dev update #1 Hello everyone, here's the first (of many!) weekly bulletin development updates that we will be publishing through our Early Access to Official 1.0 release journey. Without further ado, this is what the team has been working on this week: · New STORROR signature mission, Sacha's "don't get wet". · New hook's physics. · New shortcuts on east/west plaza. · Started: localisation, working on French… | — | |
| In-game event | New Update! Physics based flips, New Challenges, Input Fixes and more! Hey Guys, Hope everyone is enjoying the last update! So what started as a quick hotfix, turned into another pretty good update (sorry for the delay there) Here's a rundown of the changes: \ Physics based flips. You can now flip over walls and onto objects. This has been long requested and really unlocks a ton of new gameplay opportunities. \ Better blend out of in air flips. Momentum is better… | 20052797 | |
| Game update | Hotfix 0.1 - Mission, Challenge and Multiplayer Fixes A couple crash fixes Fixed input locking during challenges Fixed immediately completion of some chases Fixed players not correctly set to assigned role start locations in chases Fixed Issues with hanging challenge instances causing locking in missions or invalid invites to be accepted Chase now also ends if players leave and or no players remaining of either team Fixed demo site mission restart… | 19914857 | |
| Major update | New Big Update! (Missions, Chase mode, Demolition Site and more) Hey Everyone! We've released a new update to SPP that we've been hard at work on over the last few weeks! Hopefully this update gives you a sense of where we're heading and the quality bar that we're aiming for. We're excited to bring you more content and improvements very soon! The core aims for this update were to improve the initial onboarding experience, offer some more basic and simplified… | 19899568 | |
| In-game event | Ragdoll, Gameplay and Crash fixes and changes - 12.07.25 Hey Guys, This weeks hotfixes and changes are live now! With ragdoll fixes, gameplay improvements, additional crash debugging and more! Here's a quick summary of the update: Ragdoll · Fixed ragdoll replication in multiplayer sessions. This fixes the bug where other players were falling rather than ragdolling. · Fixed Ragdoll getup in mid air. · Fixed ultra fast ragdoll getups. · Improved physic… | 19196916 | |
| In-game event | Game Update! 4th July Hey everyone, New update is now live, with a bunch of additions, improvements and fixes to the world, visuals, gameplay, challenges and more! We're working every day on the game, and aside from working on this update and the next, we have spent a lot of time these last few months working on the vision and design for the whole game. As we've said before, this really is just the very start and we… | 19111347 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.