All sort of fixes and optimisations!
- Optimisations on demolition site level
- Optimisations on many texture sizes
- Optimisations (and tricks) on occluder's culling
- Fixed black screen crash after performing a diveroll in certain areas.
- Additional common sense jump fallbacks for jumping over/onto walls
- Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)
- Fixed tagging spray emitter being hidden
- Fixed tag surface detection
- Fixed tagging not detecting collectables
- Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂
- Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion
- Diveroll mesh physics improvements
- Fixed some mission/world overlaps and triggers firing during a reset
- Fixed flow state activation flushing other action inputs
- Footstep vfx optimisations to limit number of spawned particle systems
- Host of network tweaks, fallbacks and what not
- More texture and performance optimisations
- Crash fixes for some memory crashes
- Other bits and bobs