
Hello everyone,
after a great reception of our latest update, we've been working for the past week to improve stability and smoothing out some rough edges, here's a list of the main changes for this hotfix:
- Frame Generation Picker - A new option in Graphics Settings to select your preferred frame generation technology. Due to a bug in NVIDIA's Streamline plugin for UE5.6, FSR4 Frame Generation cannot be activated on NVIDIA GPUs that support DLSS Frame Generation. FSR4 is available on all other GPUs.
- Environment Sound Effects Setting - New option to adjust ambient sounds separately
- Fixed water splash effects when falling
- Fixed character rotation on moving platforms
- Fixed momentum when launching off moving objects
- Fixed input responsiveness in multiplayer
- Fixed mid-air character reset
- Improved ledge detection for better grab accuracy
- Fixed Chase mode scoring for the chaser
- Fixed compass markers in Chase missions
- Fixed Stick challenges not rewarding perfect attempts
- Fixed mission ending cutscene playing twice
- Fixed roll slow-motion triggering too early
- Fixed splash effects when ragdolling
- Improved stability when players disconnect
- Fixed player level showing incorrectly on other players' nametags
- Reduced glow on boundary zones
- Refined Flow State visual effects
- Fixed player name tag colors in multiplayer
- Fixed collision issues at the Wharf area
- Fixed holes in Plaza floor
- Improved netting collision
- Performance optimizations in Wharf area
- Mission instructions (How-to-Play) now fully localized
- Fixed loading screen text display
- Fixed bottom bar input display
- Improved character save data validation