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STORROR Parkour Pro›Events›Weekly dev update #3
Community

Weekly dev update #3

STORROR Parkour Pro · published 10 months ago

All eventsPlayers around this dateRead on Steam

It's been a hectic week at the studio!

We've finally got the improved locomotion system out and ready to test, it has been a massive undertake, the main focus was to remove as many stutters and glitchiness we could, we are almost there, still some cases to sort out!

Localisation wise we have been working on making sure every single menu page is properly done with no clipping etc, we aim to ship about 10 languages next!

After a lot of back and forth with the team we have decided that the new story mission, Sacha's special: "Don't get wet", is not production ready just yet, hard call but we had to remove it for now from the next update.

David's been working like crazy on reorganising all the mission/challenges code, monumental task but hopefully you'll see a big improvement on the UI and mission feedback.Star of the show anyway has been the new progression system, this is a huge one, and we can't wait for you to try it!

Frank and Mostafa have done some stellar job on generally improving and expanding the existing council estate area, the new museum is now playable and it looks awesome too!

Ben has started working on improving the existing area at the back of the shop, some way to go but things are shaping up nicely!
Here's some super temporary gameplay test of "floor is lava" park.

Sara has been working on new NPCs that we've gathered last week at our first VIP backer session in Reading, UK. (A very long overdue event!! Thanks everyone for an amazing day!)

As usual, needless to say but we'll say it, there's always constant work on performances and optimisations!

If you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server:

https://discord.gg/j2vDU52NQV

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