
Hello everyone,
we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances.
You'll find a rather detail lists of what changed in here:
CPU performance optimizations for smoother gameplay
Improved light culling based on distance for better frame rates
Nanite cluster and overdraw optimizations across the map
Replaced text actors with decals for improved performance
Shader optimizations
Engine and mesh physics tweaks for smoother movement
Improved camera collision handling
Fixed action whitelisting in missions
Splash collision improvements
Increased audio channels for richer soundscapes
Fixed collision and visual bugs on skyscraper rooftops
Added climbable ledge at demolition site
Fixed climbing modules placement on demolition site Building B
Ball court bars adjusted
Fixed transparent glass rendering (moved to Before DOF pass)
Preparation work for Steam Deck support