Dungeons & Kingdoms
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114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Build (0.599), Demo (0.600) - Major Pathing and Tree Harvesting Fixes New Full Game Build 0.599 New Demo Build 0.600 NPC Pathing NPC Pathing has had significant work done with many improvements and design changes. This should drastically reduce the chances of NPCs getting stuck. Changes include · NPCs now prefer flat ground so they don't traverse over obstacles even though they can walk over things like boulders and felled trees · NPCs can now walk over some wall… | 21651966 | |
| Game update | New Public Beta Build v0.594 - NPC Pathing Fixes This is the first round of fixes to specifically address NPC pathing issues. · Major changes to NPC pathing - this is a work in progress and the first phase of major fixes and changes to cleanup NPC pathing. NPCs should get stuck much less often now. Focus is on the builder map pathing, combat will be cleaned up after. For any that still get stuck, the best recovery suggestion is to have them f… | — | |
| Community | Early Access Recap - Month 1, New Builds, Winter Sale Early Access Recap - Month 1 It's been a busy first month in Early Access. Here's a recap on what's been completed. Roadmap Goal Reached 100+ Build Pieces - DONE! New Content 106 new build pieces for sandbox game mode · Walls, roofs, and roof ends of wood, thatch, and stone for village buildings · Palisades and towers · Interior and exterior stairs · Dedicated storage for stone resources New re… | — | |
| Game update | New Public Beta Build v0.590 - Stone Builder Content Remaining stone content now added for public beta testing: · Stone boulder, flat stone, stone block crafting · 30 new stone based build pieces · player stone actions now working correctly | 21262449 | |
| Game update | New Public Beta Build 0.589 - New Rock Harvesting The next build is in the public_beta branch. This adds new harvestable resources for stone for the upcoming stone build pieces in sandbox mode. Highlights · Add new simple tool - Rockbreaker · Add new resources for breakable rock formations, several new rocks near beach · Add new resource Harvestable Boulder (5018) · Add new job Stoneworker for simple stone harvesting Other Changes · Reduce mod… | 21242942 | |
| In-game event | Developer's Blog - Behind the scenes with Rock Formations This post is for anyone interested in what goes on from a developer's perspective. In this post I'm going through some of the steps involved taking a single rock model and processing it into a fragmented and harvestable resource the player can smash or cut to generate a variety of smaller resources. I wanted to share some of the behind-the-scenes work that goes into game mechanics like this. Th… | — | |
| In-game event | New Build 0.587 - New Builder Pieces, Resources, and Bug Fixes New full game build 0.587 Highlights · New harvestable resource - Wild Einkorn · Both harvestable water reeds and einkorn can be harvested for a new resource, straw · Straw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfort · Harvested vegetation is now saved and loaded correctly · Several… | 20986977 | |
| Game update | New public_beta build 0.585 - New Content and Bug Fixes New build on the public_beta branch Highlights · New harvestable resource - Wild Einkorn · Both harvestable water reeds and einkorn can be harvested for a new resource, straw · Straw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfort · Harvested vegetation is now saved and loaded correctly… | — | |
| Community | HOTFIX for both Full Game and DEMO plus Store Page Changes NEW HOTFIX! New builds out fixing the broken blueprint step of the tutorial. Full Game - v0.583 DEMO - v0.584 Store Page Changes All media on the store page has been updated to better reflect what you can expect from the current sandbox mode gameplay. | — | |
| Game update | HOTFIX! Fixes tutorial blueprint issue Fix starter blueprint issues in tutorial · Fix Skills UI close button not working · Fix SKills UI not opening correctly the first time · Fix some starter resources on main gameplay map not initializing correctly | — | |
| Game update | Build 0.580 - New Builder Content First batch of new build piece content, more coming soon! · 60 new build pieces configured for sandbox mode · Fix issues with skill level and unlock calculations, showing skill level in the UI · Add current skillpoints/points required to skill UI · Add flags to build pieces so they match their intended game mode, eg. animated people props are for Creative mode, dynamic storage is for Sandbox et… | — | |
| Game update | New Demo build 0.576 - updated with HOTFIX The DEMO has now been updated to version 0.576, which includes the full game hotfix changes announced in version 0.575. | — | |
| Community | HOTFIX! v0.575 We've heard your feedback. I'm committed to continuing to improve the game. This hotfix is for resolving savegame lockup and tutorial blueprints not showing up. This includes a data migration of savedata. It also includes some improvements for felling trees but that is still being worked on. Changes: · Change savegame folder location from MyDocuments to AppData (old saves can be copied for thos… | — | |
| Game update | DEMO updated for EA release The DEMO has been updated to match the latest changes for EA release day. Thanks to everyone involved for getting us to this point! :) | — | |
| Community | Dungeons & Kingdoms -- Out Now in Early Access! Dungeons & Kingdoms is here! Get your kingdom builder and adventure shoes on! Game State & Expectations As with most Early Access titles, players should expect to encounter bugs and possible performance issues. The community is what drives the future of Early Access titles. Please join the Discord and report specific bugs and issues there! We hope you enjoy the game. It's been a labor of love f… | — | |
| Game update | New build 0.569 - EA release build Final build ready for EA release, v0.569 Note the DEMO is being updated to match this build. · Major rework to tutorial, new stages, changed stages · Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement · Cleanup last wave of escalating encounter · Fix inventory UI not clearing items properly · Fix errors when assigning loot on adventure… | — | |
| Community | Less than 24 hours until Early Access release! Dungeons & Kingdoms is almost here! Global Release Times Release times are set globally for Monday November 17 at 16:00 UTC, which translates to: · Los Angeles (PST): 08:00 AM · New York (EST): 11:00 AM · London (GMT): 04:00 PM · Berlin (CET): 05:00 PM · Moscow (MSK): 07:00 PM · Dubai (GST): 08:00 PM · New Delhi (IST): 09:30 PM · Beijing (CST): 12:00 AM (Nov 18) · Tokyo (JST): 01:00 AM (Nov 18)… | — | |
| Game update | New Demo Build 0.558 Demo Build 0.558 You can now save tutorial progress! · Change order of default action stages on prison cage door (16002) to move Lock to secondary, · Fix issues with some adventure triggers causing collision, move all to triggers layer, · Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results, · Fix targeting prisoners not allowing… | — | |
| Game update | New Demo Build 0.554 Several fixes to clear up the issues with harvesting trees, NPC pathing, and more! · Fix issue with some resources moving from their local carry position on a character after pickup · Change mushroom model and fix mushroom foraging, which fixes eating · Fix "hide all UI" button (default Z) to include hiding action pointer, target highlight, and character nameplate UI · Don't show target highlig… | — | |
| Game update | New Demo Build 0.545 The demo has been updated with the latest changes from the preview beta branch (v0.543) and the changes noted below, mainly focusing on UI and Quality of Life improvements. · Add button to open save folder location to save/load screen, · Add button to delete savefiles, · Fix new game start opening scene UI issues, · Change new game start behaviour, remove the popup recommending to do the tutori… | — | |
| Game update | Update 0.543 – Major UI Overhaul & Next Steps We’ve just released Build 0.543 , a major impact update that completely rewires the game’s UI from the ground up. This includes updates to nearly every element: buttons, scrollbars, input fields, and more. What’s New · Full UI Rewrite ; the entire interface has been rebuilt for stability and scalability. · Improved Layout & Scaling ; UI should now adapt better to different resolutions and aspec… | — | |
| Game update | New Demo Build 0.542 Major change to object interaction. Should be much easier to interact with objects now. · Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target., · add vertical… | — | |
| Major update | Create, Share & Download in Game Building Blueprints — Now on Steam Workshop! Builders and creators, your time has come! You can now create, upload, and share your building blueprints with the Dungeons & Kingdoms community directly through the Steam Workshop . Build your masterpiece in Creative or Sandbox mode, then: · Position the thumbnail image · Add a name and description · Choose a background · Update details · Save the Blueprint · Upload it straight to the Workshop… | — | |
| Community | Early Access Release Date! Nov 17, 2025 Big news! Dungeons & Kingdoms has a release date... and it's really soon. Early Access Release Date: Nov 17, 2025 Trailer: We'll be sharing more details about what's in, what's out for the release build ... and more importantly what you should look forward to on the short term content and performance roadmap in the coming announcements. As always, hop into the Discord to check out more info and… | — | |
| Game update | New Demo Build 0.538 - Quality of Life Improvements Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key. · Add current quest objective UI overlay · Add keybindings tips UI overlay to show when cursor is visible and no other UI open · Fix issues when opening Skills UI · Move playerHUD to its own canvas b… | — | |
| Community | A Post Next Fest Thank You Hey all, With over 10,000 players during Next Fest, we wanted to thank everyone who gave Dungeons & Kingdoms a try! The feedback we received has been extremely helpful in shaping bug fixes, updates and even our Early Access roadmap. So thank you. All feedback was welcome whether positive, negative or anywhere in between. The goal will always be to make the best game possible. That starts with t… | — | |
| Game update | New demo build 0.527 New demo build 0.527 The demo will remain up on the main game page going forward. · Change global layer for doors, · Fix prisoner losing InPrison status at the wrong time, · Fix some interactable objects not highlighting with the correct profile, · Move management of highlight profiles to gamedata manager from gameplay manager, · Add highlight profile definition for people, · Remove next fest s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.