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Dungeons & KingdomsNewsNew Demo Build 0.554
Game update

New Demo Build 0.554

Dungeons & Kingdoms · published 10 Nov 2025, 05:52 UTC

All newsPlayers around this dateRead on Steam

Several fixes to clear up the issues with harvesting trees, NPC pathing, and more!

  • Fix issue with some resources moving from their local carry position on a character after pickup

  • Change mushroom model and fix mushroom foraging, which fixes eating

  • Fix "hide all UI" button (default Z) to include hiding action pointer, target highlight, and character nameplate UI

  • Don't show target highlight or default actions when targeting living enemies

  • Fix main builder map default navmesh had large cuts/areas cut out from demo config

  • Fix errors when workers pick up certain spawned resources

  • Remove bridge broken ruins from main builder map

  • Rework how worker times start end each day, move away from fixed times by hour, to reading dawn/dusk from the environment

  • Increase window where player can skip ahead to the next day from 10pm to 6am to 5pm to 6am

  • Fix game unit name for simple torch (1044)

  • Add new item -burning stick (1052), cannot be lit like a torch, but instead is pulled from a lit campfire, less light than a proper torch

  • Fix errors related to initializing day/night systems

  • Fix terraforming controls not responding

  • Restrict flatten terrain height input to decimal type with character limit

  • Fix GamePlay_Harvest_TreeTopForceTimerMaxValue game setting not saving/loading correctly

  • Add game setting GamePlay_NPCMoveToAutoRecoveryValue, this allows you to change how much distance is added when AI pathing auto-recovery is engaged for NPC that can't reach their destination (eg. Help I'm stuck)

  • Change navmesh generation to read mesh instead of colliders to help with more accurate navmesh cutting, improves NPC pathing

  • Increase raycast targeting range for build pieces to make player construction easier for second story build pieces and roofs

  • Enable all worm spawns in first adventure

  • Fix several issues with felling trees

  • Fix branch spawns not falling to the ground which also cause the tree to not fall properly

  • Reduce branches spawned from bucking and limbing trees

  • Improve consistency of targeted object highlighting

  • Allow felled trees to use longer distance targeting similar to build pieces

  • Fix spawned tree branch scale

  • Don't allow target highlighting while in NPC mode, eg player doing actions

  • Fix game units not finding their own rigidbody when they start off disabled

  • Fix action pointer details showing invalid options when targeting something with no action stages

  • Fix characters stuck in boat during new game cut scene

  • Fix spelling error in NPC AutoRecovery game setting description

  • Increase arrive distance threshold for some player actions

  • Fix player menu not showing (bottom left corner)

  • Include quest objectives list in HideAllUI command

  • Fix errors when loading adventures that caused stuck game on loading screen

  • Tweaks to quest objectives panel -smaller text, fix linebreak for optional, off white color

  • Change item hotbar highlight to more of a gold color instead of white

  • Disable death for all player and merchant community members, they can only go unconscious and be injured requiring recovery

  • Hide optional quest stages from quest objectives window

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