Several fixes to clear up the issues with harvesting trees, NPC pathing, and more!
Fix issue with some resources moving from their local carry position on a character after pickup
Change mushroom model and fix mushroom foraging, which fixes eating
Fix "hide all UI" button (default Z) to include hiding action pointer, target highlight, and character nameplate UI
Don't show target highlight or default actions when targeting living enemies
Fix main builder map default navmesh had large cuts/areas cut out from demo config
Fix errors when workers pick up certain spawned resources
Remove bridge broken ruins from main builder map
Rework how worker times start end each day, move away from fixed times by hour, to reading dawn/dusk from the environment
Increase window where player can skip ahead to the next day from 10pm to 6am to 5pm to 6am
Fix game unit name for simple torch (1044)
Add new item -burning stick (1052), cannot be lit like a torch, but instead is pulled from a lit campfire, less light than a proper torch
Fix errors related to initializing day/night systems
Fix terraforming controls not responding
Restrict flatten terrain height input to decimal type with character limit
Fix GamePlay_Harvest_TreeTopForceTimerMaxValue game setting not saving/loading correctly
Add game setting GamePlay_NPCMoveToAutoRecoveryValue, this allows you to change how much distance is added when AI pathing auto-recovery is engaged for NPC that can't reach their destination (eg. Help I'm stuck)
Change navmesh generation to read mesh instead of colliders to help with more accurate navmesh cutting, improves NPC pathing
Increase raycast targeting range for build pieces to make player construction easier for second story build pieces and roofs
Enable all worm spawns in first adventure
Fix several issues with felling trees
Fix branch spawns not falling to the ground which also cause the tree to not fall properly
Reduce branches spawned from bucking and limbing trees
Improve consistency of targeted object highlighting
Allow felled trees to use longer distance targeting similar to build pieces
Fix spawned tree branch scale
Don't allow target highlighting while in NPC mode, eg player doing actions
Fix game units not finding their own rigidbody when they start off disabled
Fix action pointer details showing invalid options when targeting something with no action stages
Fix characters stuck in boat during new game cut scene
Fix spelling error in NPC AutoRecovery game setting description
Increase arrive distance threshold for some player actions
Fix player menu not showing (bottom left corner)
Include quest objectives list in HideAllUI command
Fix errors when loading adventures that caused stuck game on loading screen
Tweaks to quest objectives panel -smaller text, fix linebreak for optional, off white color
Change item hotbar highlight to more of a gold color instead of white
Disable death for all player and merchant community members, they can only go unconscious and be injured requiring recovery
Hide optional quest stages from quest objectives window