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Dungeons & KingdomsNewsNew Demo Build 0.558
Game update

New Demo Build 0.558

Dungeons & Kingdoms · published 12 Nov 2025, 16:49 UTC

All newsPlayers around this dateRead on Steam
  1. Demo Build 0.558 You can now save tutorial progress!

    • Change order of default action stages on prison cage door (16002) to move Lock to secondary,

    • Fix issues with some adventure triggers causing collision, move all to triggers layer,

    • Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results,

    • Fix targeting prisoners not allowing dialogue,

    • Fix game unit GUID settings for dialogue conditions which could break prisoner dialogue,

    • Fix action stage menu not showing in adventure scenes,

    • Fix incorrect community for prison cage in missing crewman adventure,

    • Fix hand carry offset position for key ring (4004),

    • Fix prisoner assignment on adventure start,

    • Disable autosaves by default until they can be optimized, use manual save or quicksave (F7),

    • Fix followers to not break behaviour when they can't find a weapon,

    • Fix allied combat behaviour to not break when they can't find a weapon, they can fight unarmed,

    • Fix scene issues with missing crewman adventure, some missing ground colliders, add a few more torchers leading to boss cave,

    • Fix several weapons with incorrect internal links preventing NPCs from recognizing them for pickup,

    • Fix DEV UI scrollview height,

    • Fix follower combat max view distance checks,

    • Remove random encounter adventure for now,

    • Fix quest adventure issues preventing adventure from being completed,

    • Fix followers not loading in adventure UIs correctly,

    • Reset follower behaviours when teleporting so they aren't stuck chasing a target location they should no longer reach,

    • Add ability to save quest progress data,

    • Finish quest progress save/load,

    • Advance wiring up first adventure completion,

    • Add optimization warning to Autosave game setting,

    • Add new dialogue condition QuestIsStarted,

    • First adventure can now be completed,

    • Fix NPC task to find comfort sources to allow ally sources,

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