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Dungeons & KingdomsNewsNew build 0.569 - EA release build
Game update

New build 0.569 - EA release build

Dungeons & Kingdoms · published 17 Nov 2025, 15:57 UTC

All newsPlayers around this dateRead on Steam

Final build ready for EA release, v0.569

Note the DEMO is being updated to match this build.

  • Major rework to tutorial, new stages, changed stages

  • Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement

  • Cleanup last wave of escalating encounter

  • Fix inventory UI not clearing items properly

  • Fix errors when assigning loot on adventure exit

  • Add inventory full/go unload logic to builder behaviour

  • Remove small wooden crate from default handcrafter job

  • Fix handcrafting step that was skipping pickup 2 stones

  • Add some missing key inputs to tutorial titles

  • Add content warning message for demo builds

  • Add in escalating random encounter Goblin Camp with 6 levels

  • Fix issues preventing tutorial completion

  • replace progress bar on opening splash screen, remove text

  • Fix prison cage door gameunit name (16002)

  • Fix name of game unit Wood Log Roof End Trim (7004)

  • Add keybinding and shortcut for Drop All Carry Items (default U), add to player HUD input tips

  • Cleanup action pointer UI

  • Fix carry items not getting picked up when in combat stance

  • Add a lighter set of audio sounds for announcement messages

  • Adjust some audio clip volume levels for announcement messages

  • Allow sleep until dawn/skip to next day at any time

  • Fix errors when opening inventory UI for containers that are in open storage

  • Add abstraction to getting a game unit's icon, could be build piece, could be product etc

  • Fix keybind for Adventures UI (default N)

  • Increase navmesh cut for open storage (13001) and fix target collider affecting highlight

  • Fix inventory UI headers not showing popup for build pieces

  • Fix action point HUD not closing when doing player NPC actions

  • Several changes and improvements for tree actions now allowing the player to help NPCs for both felling and bucking

  • Increase minimum tree scale from 1.2 to 1.4

  • Add missing collider to some ground sections of adventures

  • All characters now track their original spawn position and use that when getting unstuck

  • Support new quest stage objective types for tracking input, building blueprints

  • Fix character allowing input while dialogue UI is open

  • Cleanup load savegame window, hide "no saves" text until needed, clear list properly before showing UI

  • Handle uncommon error when trying to create new savegame

  • Add keymappings for toggle cursor and show cursor

  • Hide take Control button on people list rows, it's a future unlockable skill

  • Fix broken keymapping for builder toggle destruction mode (default "=")

  • Add logic to felled trees to enable their falling physics when branches are broken

  • Fix colliders for two handed sword (1037) causing character drifting for Lone Hero party selection

  • Remove Klubba (1051) from first adventure for now as it has issues

  • Add temp armor drops in adventure until corpse looting is fixed

  • update some loot armor items in first adventure

  • Change gameunit to allow init in editor so armor items can be placed in game world

  • Fix goblin large combat holder positions

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