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Dungeons & KingdomsNewsUpdate 0.543 – Major UI Overhaul & Next Steps
Game update

Update 0.543 – Major UI Overhaul & Next Steps

Dungeons & Kingdoms · published 5 Nov 2025, 02:53 UTC

All newsPlayers around this dateRead on Steam

We’ve just released Build 0.543, a major impact update that completely rewires the game’s UI from the ground up.
This includes updates to nearly every element: buttons, scrollbars, input fields, and more.

What’s New

  • Full UI Rewrite; the entire interface has been rebuilt for stability and scalability.

  • Improved Layout & Scaling; UI should now adapt better to different resolutions and aspect ratios.

  • Quality-of-Life Enhancements; input responsiveness, scrollbar consistency, and general polish.

Tip: If your resolution or ratio feels off, you can access UI scale controls in the Dev UI (press F8) to tweak things. This isn’t a supported feature yet, but it can help smooth out display issues.

Testing & Feedback

This update lays the foundation for the new UI going forward, and we’d love your feedback.
Please test every part of the interface; every button, input, and corner of the menu; and let us know what’s working and what isn’t.

This is a demo build which is on a beta branch, and so it must be activated. Learn how to do that here:

https://partner.steamgames.com/doc/store/application/branches

  • Fix interaction pointer UI not closing when dialogue starts,

  • Jobs now allow pausing production of individual products. This can result in all production being stopped at a workplace which will cause workers to report this issue to the player.,

  • Always clear current target highlight when action pointer UI is turned off,

  • Update workplace details layout in Kingdom UI to reflect changes to production controls,

  • Show required resources for construction in build plan section of builder UI,

  • Cleanup Jobs and People tabs in the Kingdom UI,

  • Fix jobs UI not auto-selecting first job,

  • Add production ratio and quota controls

    • Ratio is about how many of each product is produced at one time before moving on to the next product,

    • Quotas are global limits compared against what exists in your community inventory storage,

    ,

  • Fix issue with new game start button not receiving clicks,

  • Update textmeshPro from 3.0.7 to 3.0.9,

  • Add worker bark dialogue when they are missing a tool required for handcrafting, this will explain why a handcrafter may just stand there doing nothing,

  • Fix handcrafter behaviour not resetting when a missing tool can't be found,

  • Change worker holstering behaviour when handcrafting to keep necessary tool equipped more often,

  • Fix game units not showing correct name for build pieces,

  • Add experimental UI scale controls to DEV UI (unsupported feature),

  • Configure splash screen for EA release,

  • Removed Control and Cam-follow buttons for workers (they are future unlockable skills),

  • Fix issue with handcrafter not figuring out how to equip tool when it was in inventory but not in the worker's right hand,

  • Fix transferring items to open storage not dropping from worker correctly,

  • Fix bug for workers transferring items to non-open storage that could cause them to stop working,

  • Fix player HUD showing blocking state when NPCs equip/holster items,

  • Adjust dropped object rigidbody drag so they fly around less after collision,

Known Issues

  • new game sequence not showing the story or button/E to skip text, you can still press E to skip to continue,

  • builder UI resource resource counts in the build plan section aren't always correct espeically for blueprints,

  • when a construction project is finished it removes the workplace, but if you have the Jobs UI open it will still be listed but no is no longer interactable, re-open the Jobs list to clear,

  • pause button showing for build pieces for construction workplaces (it shouldn't be),

  • player HUD shortcuts not working,

  • none of the new ratio/quota data is saved yet

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