Dungeons & Kingdoms
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115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New public_beta build 0.585 - New Content and Bug Fixes New build on the public_beta branch Highlights · New harvestable resource - Wild Einkorn · Both harvestable water reeds and einkorn can be harvested for a new resource, straw · Straw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfort · Harvested vegetation is now saved and loaded correctly… | — | |
| Game update | HOTFIX! Fixes tutorial blueprint issue Fix starter blueprint issues in tutorial · Fix Skills UI close button not working · Fix SKills UI not opening correctly the first time · Fix some starter resources on main gameplay map not initializing correctly | — | |
| Game update | Build 0.580 - New Builder Content First batch of new build piece content, more coming soon! · 60 new build pieces configured for sandbox mode · Fix issues with skill level and unlock calculations, showing skill level in the UI · Add current skillpoints/points required to skill UI · Add flags to build pieces so they match their intended game mode, eg. animated people props are for Creative mode, dynamic storage is for Sandbox et… | — | |
| Game update | New Demo build 0.576 - updated with HOTFIX The DEMO has now been updated to version 0.576, which includes the full game hotfix changes announced in version 0.575. | — | |
| Game update | DEMO updated for EA release The DEMO has been updated to match the latest changes for EA release day. Thanks to everyone involved for getting us to this point! :) | — | |
| Game update | New build 0.569 - EA release build Final build ready for EA release, v0.569 Note the DEMO is being updated to match this build. · Major rework to tutorial, new stages, changed stages · Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement · Cleanup last wave of escalating encounter · Fix inventory UI not clearing items properly · Fix errors when assigning loot on adventure… | — | |
| Game update | New Demo Build 0.558 Demo Build 0.558 You can now save tutorial progress! · Change order of default action stages on prison cage door (16002) to move Lock to secondary, · Fix issues with some adventure triggers causing collision, move all to triggers layer, · Fix game unit auto-config setting up incorrect parent links for things like doors, causing incorrect targeting results, · Fix targeting prisoners not allowing… | — | |
| Game update | New Demo Build 0.554 Several fixes to clear up the issues with harvesting trees, NPC pathing, and more! · Fix issue with some resources moving from their local carry position on a character after pickup · Change mushroom model and fix mushroom foraging, which fixes eating · Fix "hide all UI" button (default Z) to include hiding action pointer, target highlight, and character nameplate UI · Don't show target highlig… | — | |
| Game update | New Demo Build 0.545 The demo has been updated with the latest changes from the preview beta branch (v0.543) and the changes noted below, mainly focusing on UI and Quality of Life improvements. · Add button to open save folder location to save/load screen, · Add button to delete savefiles, · Fix new game start opening scene UI issues, · Change new game start behaviour, remove the popup recommending to do the tutori… | — | |
| Game update | Update 0.543 – Major UI Overhaul & Next Steps We’ve just released Build 0.543 , a major impact update that completely rewires the game’s UI from the ground up. This includes updates to nearly every element: buttons, scrollbars, input fields, and more. What’s New · Full UI Rewrite ; the entire interface has been rebuilt for stability and scalability. · Improved Layout & Scaling ; UI should now adapt better to different resolutions and aspec… | — | |
| Game update | New Demo Build 0.542 Major change to object interaction. Should be much easier to interact with objects now. · Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target., · add vertical… | — | |
| Major update | Create, Share & Download in Game Building Blueprints — Now on Steam Workshop! Builders and creators, your time has come! You can now create, upload, and share your building blueprints with the Dungeons & Kingdoms community directly through the Steam Workshop . Build your masterpiece in Creative or Sandbox mode, then: · Position the thumbnail image · Add a name and description · Choose a background · Update details · Save the Blueprint · Upload it straight to the Workshop… | — | |
| Game update | New Demo Build 0.538 - Quality of Life Improvements Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key. · Add current quest objective UI overlay · Add keybindings tips UI overlay to show when cursor is visible and no other UI open · Fix issues when opening Skills UI · Move playerHUD to its own canvas b… | — | |
| Game update | New demo build 0.527 New demo build 0.527 The demo will remain up on the main game page going forward. · Change global layer for doors, · Fix prisoner losing InPrison status at the wrong time, · Fix some interactable objects not highlighting with the correct profile, · Move management of highlight profiles to gamedata manager from gameplay manager, · Add highlight profile definition for people, · Remove next fest s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.