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Dungeons & KingdomsNewsNew Demo Build 0.538 - Quality of Life Improvements
Game update

New Demo Build 0.538 - Quality of Life Improvements

Dungeons & Kingdoms · published 27 Oct 2025, 08:32 UTC

All newsPlayers around this dateRead on Steam

Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key.

  • Add current quest objective UI overlay

  • Add keybindings tips UI overlay to show when cursor is visible and no other UI open

  • Fix issues when opening Skills UI

  • Move playerHUD to its own canvas beneath the primary game HUD

  • Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time

  • Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD

  • Change button text to "Reset Keybindings" for player prefs button in Game Settings

  • Improve window management to autoclose when other windows open

  • Improve global handling of Escape key to close any open window

  • Fix Adventures UI close button not working

  • Add PlayerHUD section to game HUD with stance indicator and showing all holster slots

    • The playerHUD shows you a combat stance indicator and 5 slots that match your equipment holsters: 2 on the hips, 2 on the back, one for a shield.

    • Each slot shows the shortcut key to trigger it

    • When a slot is triggered it highlights to indicate that slot is active or equipped

    • For holster slots, press the key once to equip the item, press again to holster that item

    • Load the holster slots in the inventory UI

  • Move resolve manager and canvas to PlayerHUD and integrate UI with new player HUD elements

  • Modify Inventory UI layout to align with new PlayerHUD hotbar layout, move shield slot to combat holsters area

  • Change internal structure of hints window for better control over startup

  • Fix inventory UI drop mode button to stay on when toggled on instead of turning off after each drop

  • Fix bug where some equipped items may prevent final callbacks if they turn on certain animation layers, for example the torch turns on a left arm layer when equipped

  • Fix characters not changing into correct combat mixer for current item when equipping items in some cases

  • Update hints windows to include DontShowAgain buttons on each hint and header, new game setting for turning off hints, auto-adjust summary text tweaks, add tooltips for hint buttons

  • Add dialogue option when skipping tutorial to turn hints on/off

  • Change allied NPC behaviour - if they spot a combat target they will automatically grab a weapon within 20m, if they are following the player they will automatically grab a weapon within 5m

  • Change defaults for equip item inputs from 7-0, to 1-5

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