Some highlights of this build - Cleans up a bunch of stuff related to window management, adds a new player hotbar, quest objectives overlay, key shortcuts overlay, and better use of the Escape key.
Add current quest objective UI overlay
Add keybindings tips UI overlay to show when cursor is visible and no other UI open
Fix issues when opening Skills UI
Move playerHUD to its own canvas beneath the primary game HUD
Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time
Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD
Change button text to "Reset Keybindings" for player prefs button in Game Settings
Improve window management to autoclose when other windows open
Improve global handling of Escape key to close any open window
Fix Adventures UI close button not working
Add PlayerHUD section to game HUD with stance indicator and showing all holster slots
The playerHUD shows you a combat stance indicator and 5 slots that match your equipment holsters: 2 on the hips, 2 on the back, one for a shield.
Each slot shows the shortcut key to trigger it
When a slot is triggered it highlights to indicate that slot is active or equipped
For holster slots, press the key once to equip the item, press again to holster that item
Load the holster slots in the inventory UI
Move resolve manager and canvas to PlayerHUD and integrate UI with new player HUD elements
Modify Inventory UI layout to align with new PlayerHUD hotbar layout, move shield slot to combat holsters area
Change internal structure of hints window for better control over startup
Fix inventory UI drop mode button to stay on when toggled on instead of turning off after each drop
Fix bug where some equipped items may prevent final callbacks if they turn on certain animation layers, for example the torch turns on a left arm layer when equipped
Fix characters not changing into correct combat mixer for current item when equipping items in some cases
Update hints windows to include DontShowAgain buttons on each hint and header, new game setting for turning off hints, auto-adjust summary text tweaks, add tooltips for hint buttons
Add dialogue option when skipping tutorial to turn hints on/off
Change allied NPC behaviour - if they spot a combat target they will automatically grab a weapon within 20m, if they are following the player they will automatically grab a weapon within 5m
Change defaults for equip item inputs from 7-0, to 1-5