Hard Chip Demo
Playing now
3+1 vs. yesterday
43%of peak
All-time peak
712 Sep 2026
Playing now
3+1 vs. yesterday
All-time peak
712 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Patch Notes v0.1.7.179 FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model; · FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size; · MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay; · MI Comp… | 24543516 | |
| Game update | Quick Patch Notes v0.1.7.178 NEW boot clear block; · SIM Boot clear logic pulls down only during a power-up phase and then disconnects. This block is essential for specific latches or feedback-loop-based circuits, providing a signal to prime a loop; Used in specific latches to prime them; · SIM Old Puller block and logic permanently removed; · SIM refactoring and regression tests harness for validation (all stages); · MI U… | 24404834 | |
| Game update | Quick Patch Notes v0.1.7.177 FIX Crash on probe expanded view (missing localized string, antiregression tests added); · FIX crash on maximized probes; · FIX Tutorial video race condition crash on dispose; · TLS German coherence pass; · MI Overworld editor features, LoadMaps editor world shifts and save last selection, position sliders and mouse motion for it; Legends: NEW new element/feature, FIX bug/error fix, UX User eXp… | 24278454 | |
| Game update | Quick Patch Notes v0.1.7.176 TLS Coherent French wording pass; · TLS fix english mistakes; · TLS missing keys in all languages; · UX In report windows, globe icon link to the website rankings for that stage; allow reconnect when in offline mode; · FIX Another defensive fix for CTD; · FIX Tentative crash fix on corrupted blueprint files; · FIX Defensive code on 2 crash sites (Camera during level transition raced); · DEV Ble… | 24186691 | |
| Game update | Quick Patch Notes v0.1.7.174 NEW Duplicator now with source and target modes (clipboard, blueprint or die) · PERF Reducing GC pressure on simulation thread (5%ish); · CX-EXP ALU Register and General-purpose register; · CX-EXP ReadableDFlipFlop; · CX-EXP Safe Byte Register; · UX Floating Truth table fit columns width to its content size; · UX Truth table shows 0 1 on 0 1 alone even when integer formatting is asked; · MI Ove… | 24083685 | |
| Game update | Quick Patch Notes v0.1.7.173 CX-XPR WritableDFlipflop challenge test; · NEW Native crash handling + launcher (debug and crash handling purposes); · CX-EXP new CSE import/export CSV for truth tables; · CSE add Step button missing IDs, fix the step description modal, allow multibit output to be any; · FIX reconcile outputs and inputs with a challenge that has a different pinout than its save; · FIX crashing CSE while deletin… | 23837774 | |
| Game update | Quick Patch Notes v0.1.7.172 NEW Simple autocompletion in Terminals with Tab, ? as alias to help; · UX Visual feedback of Alt Delete and Ctrl Build mode; · CX Activate post rand phase on 8Bit Alu; · FIX hotfix probes crashing and probe mouse capture zone (some times whole screen); · MI Mediator thread safe unsubscribe during enumeration; Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge… | 23614301 | |
| Game update | Quick Patch Notes v0.1.7.170 CX Grades for XOR XOR3 XNOR XNOR3; · UX Subprocess notes flash once on tutos, to bring attention to it; · UX Build upward, avoid not building anything if the ghost was showing a block would be built; · UX Allow probe to be Alt+Click (deleted) even when clicking on one of its button; · FIX Removing enforced 1/0 constant blocks cleanup in Blueprints; · FIX Crash when undo/redo with probes coming… | 23486992 | |
| Game update | Quick Patch Notes v0.1.7.169 NEW Probe advanced view with graph for state over ticks; · NEW Auto clock mode: clock blocks switch when the circuit settles; · PERF Early exit for faster converging raymarch (AABB approach to avoid wasting rays out of bound); · PERF Stop pulling all keys state for UI (costly at high frame rates); · FIX white strips background during benchmarks; · FIX Backspace shortcut in Probe bottom menu (UI… | 23390104 | |
| Game update | Quick Patch Notes v0.1.7.168 PERF Nearly sub-voxel sdf domain exit logic for the raymarching render; PERF Mini optimization for the raymarching render; UX Changing the build upward experience with different hit boxes and strong arrow indication that you can go up (new attempt at making it smooth); UX Agent details icon and link rework more visible; FIX Comparer mode; FIX AA sample logic in settings; SRV Adding a global lea… | 23268019 | |
| Game update | Quick Patch Notes v0.1.7.167 NEW-EXP Player details linked to the webpage, and worldwide ranking; · NEW-EXP StageGlobalLeaderboards service for seeing stage global leaderboard from the website; · SRV Player details stats and numbers building logic; · MI CORS for Website leaderboard; · FIX Minmax in global stage leaderboard; · FIX hotfix crash for main game; Legends: NEW new element/feature, FIX bug/error fix, UX User eXper… | 23171154 | |
| Game update | Quick Patch Notes v0.1.7.166 HOTFIX Regression impossible to start a new game, thanks BLRplex for reporting this🙏🙏🙏 | — | |
| Game update | Quick Patch Notes v0.1.7.165 NEW Handy Clipboard image viewer to import schematics from outside HC (search OR NOR for example in your favorite search engine, image section); · NEW-EXP Subprocess overlay brings a little bit of context to each stage during the campaign. · UX Subprocess notes disappearing gracefully; · UX Remove the reset validation button; · UX doesn't show the schematic button if there is no schematic; · TL… | 23059611 | |
| Game update | Quick Patch Notes v0.1.7.164 UX Input/Output pin assignments follow a die Z extension; · UX hard to delete labels with Alt+LClick; · MI Key press logic updated for the new UI stack; · TLS Adding missing keys and russian reviewed update; · TLS Translation pass on newly added key from the localization repository; · TLS Adding hardcoded strings for localization (stages names and settings); · TLS Japanese terminals script form… | 22957823 | |
| Game update | Quick Patch Notes v0.1.7.161 NEW Fast Raymarching renderer (for a price in visual fidelity); · NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!); · NEW-EXP Japanese localization (work in progress); · NEW-EXP Simplified Chinese Localization (work in progress); · PERF SDF distance-adaptive thresholding, far away pixels get less precision compared to the pixel size. · UX Input/Output shows colored lines to/f… | 22877593 | |
| Game update | Quick Patch Notes v0.1.7.160 NEW OpenCommunity v1 added to PastGauntlets screen; · UX Export button in the Library screen, in all lists, to facilitate sharing designs; · UX Stop removing input block when pasting blueprint; · UX/UI Revisited probe minimized state; · MI Cleaner volatile buffer for Indicator rebuilding (avoid soft crash of the indicator); · MI Theme tests; · FIX Tentative fix for ProbeManager and SceneRendere… | 22648845 | |
| Community | Open Community Gauntlet v1 has concluded! My humble contribution for week 4 OCGv1 is officially wrapped. Four weeks, four incrementally harder challenges, and some genuinely impressive transistor-level optimization from everyone who competed. Big thanks to the community member who initiated and drove this whole thing: this was entirely player-organized. 🏆 Final Standings! # Player Total W1 W2 W3 W4 🥇 simon1283491 34 pts r2 r3 r2 r1 �… | — | |
| Game update | Quick Patch notes v0.1.7.159 NEW Celadon theme unlockable when participating in the Gauntlet; · SRV Community stages api endpoints allow more control/feedback to creators. · MI Script no zip xprmtl; · FIX auto unstuck for Android arm64 test; · FIX Discarded players wrong best calculation (cause of normalization clamping); · FIX Debug value and action for Collision issue while in the overworld. Legends: NEW new element/feat… | 22549819 | |
| Game update | Quick Patch Notes v0.1.7.157 FIX Die Limits indicator potential CTD; · FIX Die limits when updating graphical settings live; · FIX Align indicators updating from background thread; · FIX Align indicators showing on high-quality preset in photo mode; · FIX tentative fix for CTD with BuildUpDottedIndicator; · SRV fix graphs missing values; · SRV Gauntlet exclusion player list and discarded leaderboards (I can play Gauntlet n… | 22403845 | |
| Game update | Quick Patch Notes v0.1.7.156 NEW MSAA 2x and 3x and SSAA 2x antialiasing, setup able in menu; · NEW Live graphical settings update in the Editor; · UX shader normal calculations, diminishing visual edge white artifacts and update dependencies · MI Photomode can activate a High Quality renderer preset for a nicer photo; · FIX and redo grid lines on the background shader; · FIX Import chip localisation crash; · SRV w1 hardco… | 22344896 | |
| Game update | Quick Patch Notes v0.1.7.154 CX XPRMTL Bit shifts can be completed now; · MI sampler adjustments in shader; · TLS typo in instructions modal; · UX Loading modal doesn't prevent escaping the stage; · FIX Orbital camera flipping at the top; · FIX crash when extends +x and +z and press P at the same time; · FIX mos center block reappearing bug; · FIX Camera shift with vertical taskbar in borderless; · SRV Validation working n… | 22244482 | |
| Community | Open Community Gauntlet v1 Starting Saturday, February 28th at 18:00 UTC! For the next 4 weeks, Hard Chip is hosting the next gauntlet entirely designed by the community , namely Open Community Gauntlet v1 , crafted by one of the top HC players. This challenge is an open invitation to play around with some neat logic elements. Whether you’re a seasoned optimizer or just curious, this journey is built to be explored step… | — | |
| Game update | Quick Patch Notes v0.1.7.153 NEW Live unlock and distribution logic for gauntlet stages; · MI Current Gauntlet is retrieved from the online CommunityAPI (automation process of gauntlets); · FIX Cam rework grab mouse behavior when locked with direct call to native windows api; · FIX crash on alignment indicators; · FIX sim crash on large copy/paste/resize on large die (reset button is more aggressive too is correction is no… | — | |
| Game update | Quick patch notes v0.1.7.152 UX 4 updated schematics to the new style; · UX Left Click to rebind instead of right, Right click to clear out a bind; · FIX new Camera rework now works with multi screens setup; · FIX ZQSD is assignable for Azerty keyboard; · FIX Jerking camera movements, using another method to grad & hide cursor when looking around for editor and overworld cameras; | — | |
| Game update | Quick Patch Notes v0.1.7.150 CX Mul4to1 grades; · UX computing mouse movement to smooth camera rotation, especially orbital movement; · MI Fast(er) experimental release scripts for the xprmtl branch; · FIX Potential crash with cursor; · FIX no recorded progression status for Shifters stages; · FIX crash on exit game; · FIX crash when resetting tutorials twice; · FIX regression, soft lock UI on Pause menu when helper is sho… | 21974782 | |
| Game update | Quick Patch Notes v0.1.7.148 NEW updated 512Bytes Memory demo; · NEW update of schematics' style; · SIM Explicit thread preference to run from in mediator. This is a first pass expliciting said preference in many flows (but not all cause there are 600+ of them). Some long-running operations now don't freeze the UI anymore. Drop in performance expected, aiming to fix the lasting "no longer able to edit" bug first. · CX Bonu… | 21935834 | |
| In-game event | Update 64 Faster Simulation, Cleaner Workflow, Tougher (Fairer) Challenges! Unreasonably large open designs can run * moderately * now! Greetings, Hard Chip players! Oh boy, it has already been 2 months since the last Dev Update!? I'm late😬! Here we go for a larger-than-usual update to catch up a bit. Simulation speed is always in search for more optimizations. Open Community Gauntlets is coming online alongside the continuation of Foundry Gauntlets. You can import ch… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.