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Hard Chip DemoEventsQuick Patch Notes v0.1.7.173
Game update

Quick Patch Notes v0.1.7.173

Hard Chip Demo · published 20 Jun 2026, 19:43 UTC · build 23837774

All eventsPlayers around this dateRead on Steam
  • CX-XPR WritableDFlipflop challenge test;

  • NEW Native crash handling + launcher (debug and crash handling purposes);

  • CX-EXP new CSE import/export CSV for truth tables;

  • CSE add Step button missing IDs, fix the step description modal, allow multibit output to be any;

  • FIX reconcile outputs and inputs with a challenge that has a different pinout than its save;

  • FIX crashing CSE while deleting truth table steps;

  • MI Script for building and export pdb for release, and for including the launcher;

  • MI Overworld editor touch ups, volumetric fog test, fog shaders, managing bad mesh format;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

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Hard Chip DemoGame update1 Sep 2026Quick Patch Notes v0.1.7.182NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips); · NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones; · NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips; · TLS English keys for the two new g…Hard Chip DemoGame update24 Aug 2026Quick Patch Notes v0.1.7.181MI Main menu background load the campaign levels before moving to it; · SX-DEV New campaign levels CampaignLevelRegistersChip added; · SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication; · SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels. · MI-DEV Tests for ChipMapsConstants to ensure co…Hard Chip DemoGame update11 Aug 2026Quick Patch Notes v0.1.7.180SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come. · CX Starting Inputs/Outputs location fix Multiplexer 8to1; · MI Scheduling of new readouts on UI thread; · TLS Algo vs Arithmetic (big) typo; · SRV More logs to investigate the CORE_GHOST issues; · MI-DEV Overworld…