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Hard Chip DemoEventsQuick Patch Notes v0.1.7.169
Game update

Quick Patch Notes v0.1.7.169

Hard Chip Demo · published 25 May 2026, 00:28 UTC · build 23390104

All eventsPlayers around this dateRead on Steam
  • NEW Probe advanced view with graph for state over ticks;

  • NEW Auto clock mode: clock blocks switch when the circuit settles;

  • PERF Early exit for faster converging raymarch (AABB approach to avoid wasting rays out of bound);

  • PERF Stop pulling all keys state for UI (costly at high frame rates);

  • FIX white strips background during benchmarks;

  • FIX Backspace shortcut in Probe bottom menu (UI stack update regression);

  • UX True noise texture when no HCDrive detected in the Library;Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

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Hard Chip DemoGame update1 Sep 2026Quick Patch Notes v0.1.7.182NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips); · NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones; · NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips; · TLS English keys for the two new g…Hard Chip DemoGame update24 Aug 2026Quick Patch Notes v0.1.7.181MI Main menu background load the campaign levels before moving to it; · SX-DEV New campaign levels CampaignLevelRegistersChip added; · SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication; · SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels. · MI-DEV Tests for ChipMapsConstants to ensure co…Hard Chip DemoGame update11 Aug 2026Quick Patch Notes v0.1.7.180SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come. · CX Starting Inputs/Outputs location fix Multiplexer 8to1; · MI Scheduling of new readouts on UI thread; · TLS Algo vs Arithmetic (big) typo; · SRV More logs to investigate the CORE_GHOST issues; · MI-DEV Overworld…