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Hard Chip DemoEventsQuick Patch Notes v0.1.7.178
Game update

Quick Patch Notes v0.1.7.178

Hard Chip Demo · published 27 Jul 2026, 04:01 UTC · build 24404834

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  • NEW boot clear block;

  • SIM Boot clear logic pulls down only during a power-up phase and then disconnects. This block is essential for specific latches or feedback-loop-based circuits, providing a signal to prime a loop; Used in specific latches to prime them;

  • SIM Old Puller block and logic permanently removed;

  • SIM refactoring and regression tests harness for validation (all stages);

  • MI Update local score snapshot for graphs in offline mode;

  • CX-DEV JKLatch and MSJKlatch now use Boot Clear;

  • CX-DEV 4BitsProgramCounter truth table expanded;

  • CX-DEV new AB Registers+ALU challenge and 4-bit program counter work (with boot clear block);

  • SX-DEV campaign level renumber (new L14 Transmitter Chip, Airlock Phase2->L16, Overhanging Platform->L17);

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

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Hard Chip DemoGame update1 Sep 2026Quick Patch Notes v0.1.7.182NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips); · NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones; · NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips; · TLS English keys for the two new g…Hard Chip DemoGame update24 Aug 2026Quick Patch Notes v0.1.7.181MI Main menu background load the campaign levels before moving to it; · SX-DEV New campaign levels CampaignLevelRegistersChip added; · SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication; · SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels. · MI-DEV Tests for ChipMapsConstants to ensure co…Hard Chip DemoGame update11 Aug 2026Quick Patch Notes v0.1.7.180SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come. · CX Starting Inputs/Outputs location fix Multiplexer 8to1; · MI Scheduling of new readouts on UI thread; · TLS Algo vs Arithmetic (big) typo; · SRV More logs to investigate the CORE_GHOST issues; · MI-DEV Overworld…