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Hard Chip DemoEventsQuick Patch Notes v0.1.7.179
Game update

Quick Patch Notes v0.1.7.179

Hard Chip Demo · published 4 Aug 2026, 02:23 UTC · build 24543516

All eventsPlayers around this dateRead on Steam
  • FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;

  • FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;

  • MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay;

  • MI Component preloading pipeline: game components gain PreLoadContent/StartPreloading/IsPreLoaded/IsReady

  • MI ThreadSafeContentManager so Content.Load is safe from the preload thread; area builders memoization now locked;

  • SRV Headless game handle the new preload logic;

  • SRV Revalidation workers scheduling logic;

  • SX-DEV New campaign levels L18 and L19;

  • SX-DEV Level 17 test meshes;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

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Hard Chip DemoGame update1 Sep 2026Quick Patch Notes v0.1.7.182NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips); · NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones; · NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips; · TLS English keys for the two new g…Hard Chip DemoGame update24 Aug 2026Quick Patch Notes v0.1.7.181MI Main menu background load the campaign levels before moving to it; · SX-DEV New campaign levels CampaignLevelRegistersChip added; · SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication; · SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels. · MI-DEV Tests for ChipMapsConstants to ensure co…Hard Chip DemoGame update11 Aug 2026Quick Patch Notes v0.1.7.180SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come. · CX Starting Inputs/Outputs location fix Multiplexer 8to1; · MI Scheduling of new readouts on UI thread; · TLS Algo vs Arithmetic (big) typo; · SRV More logs to investigate the CORE_GHOST issues; · MI-DEV Overworld…