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Hard Chip DemoEventsQuick Patch Notes v0.1.7.164
Game update

Quick Patch Notes v0.1.7.164

Hard Chip Demo · published 25 Apr 2026, 21:16 UTC · build 22957823

All eventsPlayers around this dateRead on Steam
  • UX Input/Output pin assignments follow a die Z extension;

  • UX hard to delete labels with Alt+LClick;

  • MI Key press logic updated for the new UI stack;

  • TLS Adding missing keys and russian reviewed update;

  • TLS Translation pass on newly added key from the localization repository;

  • TLS Adding hardcoded strings for localization (stages names and settings);

  • TLS Japanese terminals script formating;

  • TLS zh-hans too long terminal lines;

  • FIX Benchmark graphics red tooltip;

  • FIX crash in editor library and save all as blueprint;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

More from Hard Chip Demo

Other announcements

All events
Hard Chip DemoGame update1 Sep 2026Quick Patch Notes v0.1.7.182NEW Contextual shortcut tips wired across the editor to remind shortcuts (only shortcuts for the moment; will be completed by other contextual tips); · NEW Gameplay settings to hide the contextual shortcut tips and to reset the dismissed ones; · NEW tutorials use tailored shortcut tips list and all other stages use a default list of contextual shortcut tips; · TLS English keys for the two new g…Hard Chip DemoGame update24 Aug 2026Quick Patch Notes v0.1.7.181MI Main menu background load the campaign levels before moving to it; · SX-DEV New campaign levels CampaignLevelRegistersChip added; · SX-DEV Introduced CampaignLevelAirlockPhase2Repair with scripts for terminal interactions and chip fabrication; · SX-DEV New draft for CampaignLevelOverhangingPlatform and CampaignLevelElevatorSas for new levels. · MI-DEV Tests for ChipMapsConstants to ensure co…Hard Chip DemoGame update11 Aug 2026Quick Patch Notes v0.1.7.180SX Refactor campaign levels with the uniform CampaignLevelBase loading and lifecycle logic (areas, terminals and scripts) and cleanup. Groundwork to move overworld sections to come. · CX Starting Inputs/Outputs location fix Multiplexer 8to1; · MI Scheduling of new readouts on UI thread; · TLS Algo vs Arithmetic (big) typo; · SRV More logs to investigate the CORE_GHOST issues; · MI-DEV Overworld…