Atomcraft
Playing now
24−5 vs. yesterday
4.3%of peak
All-time peak
555Jul 2026
Playing now
24−5 vs. yesterday
All-time peak
555Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quality-of-Life Improvements! (1.0.32) A bunch of quality-of-life improvements in this build! 1.0.32: · Added "Show HUD" toggle on F6 · UPGRADE: Recharge Rate 4 added, to make Particle Accelerator beam easier to use · Added Credits Screen · Made the achievement for the best ending also trigger the “escaped the asteroid belt” ending · Moved the Sim Loader pixel to the first category of craftable pixels; it feels like it's better not… | — | |
| Game update | Save System Hotfixes (1.0.31) This adds a few things, mostly related to the save system: · put in better containment for when errors occur on planet segments in the loading and saving processes · in situations where a planet segment didn't get saved properly, will load as empty instead of being filled with sand · BUGFIX: fixed a bug where not all active chunks would necessarily get marked to be saved · BUGFIX: made the "Sav… | — | |
| Game update | Updated Save System! We have big updates to the save system in this build! The new save system will save everything related to a particular world into a singular .universe file in the Worlds directory (currently about 120MB). It does atomic saves and maintains a list of 5 rolling backups, so it should be much easier to restore if something happens and should sync much more easily using Steam Cloud (also will help k… | — | |
| Game update | Performance improvements, started adding videos to menus :) (1.0.29) With this update I have mostly made some improvements to memory allocations and performance that should help to reduce stuttering for players who have been experiencing it. But also, I found out how to play video clips in Godot and started adding video previews to the crafting menu! The first three categories are about done - over the next couple days I will keep filling these out until we have… | — | |
| Game update | More Quick-Fixes (1.0.28) Just a couple quick things today: · QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot instead of assigning a duplicate · QoL: Walk-Through-Walls Boots only operate when in Jetpack Hover Mode or when using the Jetpack if in Impulse Mode - this makes bases and platforms much more easily compatible with t… | — | |
| Game update | Added Temperature Sensor! Temperature Sensor pixels are now in the game! These should be handy for temperature regulation in machines. :) You can use Rotate and Program (as well as the Wrench) to adjust the settings. Possible values are 500K, 1000K, 1500K, and 2000K. When the Temperature Sensor pixel reaches that temperature or higher, it generates a signal, and turns off as soon as it drops below. Also today: · QoL: fi… | — | |
| Game update | Balancer, Splitter, and Simulation Controls! Some great updates today: the Balancer and Splitter are now added to the game! The Balancer takes in inputs from the left and the right in a perfectly alternating manner, and drops them below. Each time it takes an input from the left or the right it switches state, and it only advances when it actually receives an input, so you can use it to create perfect 50/50 mixtures of things. The Splitte… | — | |
| Game update | Berry Bushes now plantable! And other hotfixes... Berry bushes can now finally be planted using Berries :) They grow very quickly (will probably get some tuning in the future), so now you can create your Berry and Wine auto-farms! Other hotfixes: · BUGFIX: another attempt at making the jump/jetpack-impulse fully framerate independent; hopefully this works for everyone now :) · BUGFIX: fixed Rotation 'R' when using the Mega Multitool · BUGFIX:… | — | |
| Game update | Some hotfixes for Survival Mode Here are some quick hotfixes and additions for Survival Mode! · Wire-blocks now allow materials to pass through vertically or horizontally, but block on diagonals - the diagonal passage was creating some confusing situations with ways that people commonly use wires, so I'm hoping that this is a good middle-ground · Added a V key to Vomit, which currently causes all of the materials in your stom… | — | |
| Game update | Multitool, Upgrade Pinning, and more!!! (1.0.15) The Multitool is now in the game! This tool, available after the Crowbar, combines the functions of Hammer and Crowbar into one for extra-fast building! A lot of people have asked for this, and it's finally here. :) Pinned Upgrades are also here! Hold Shift on any of the next available-to-purchase Upgrades in the tree, and you can click on the Pin icon on their tooltip to add them to the upper-… | — | |
| Game update | Toggleable Pumps! :) Just a quick update to add a long-requested feature: Toggleable Pumps! These give you a lot more control over how you move materials between chambers. :) You could even hook them up to timers and sensors to make more precise machines. Some additional things in this build: · BUGFIX: Brass and Barite now have weights · BUGFIX: Crowbar should now break any build pixel at any hardness; walls genera… | — | |
| Game update | Cow Update! This update adds some new things related to cows! Cows now actually eat grass. After eating 6 pixels of grass (max 2 per bite), they will poop. The Cow manure reacts with Soil to create Loam. There is also a new craftable Cowbell pixel in the Extra pixels category. The Cowbell is a signal-activatable pixel that causes any nearby Cows to produce Milk if they are ready (there is a one minute cool… | — | |
| Game update | Lots of Hotfixes!!! This build adds a LOT of hotfixes and quality-of-life improvements! · BUGFIX: gases no longer condense when in space (only when in the atmosphere) · BUGFIX: fixed a logic issue with how the maxed-all-friendships achievement was awarded in the demo, where you could trigger it early by accessing full-game npcs (now only responds to the demo npc friendship levels) · BUGFIX: the new Help and Feedba… | — | |
| Game update | Four more languages! Also Hotfixes... We've got a new update out! This one adds four more languages to the localization settings: Finnish, Romanian, Norwegian, and Greek! And also, a bunch of fixes! Things in this build: · Added new languages: Finnish, Romanian, Norwegian, and Greek! · Made the Vanadium Carbide Steel reaction easier by removing the requirement for all 8 cells around the Vanadium Carbide to be filled - now it's fine… | — | |
| Game update | Cow Respawning Fixed :) The cows and chickens will now properly respawn where you're placed them, so you can start creating automatic farms. :) They still sometimes fall through single width floors though, so I'd recommend making them at least double-width for now, until I have a chance to revisit collision. A lot of people have been asking for this, so even though there are just a few things in this build, I wanted t… | — | |
| Game update | Hotfixes! Just a bunch of minor hotfixes and quality-of-life things tonight: · BUGFIX: made the "Did You Know" tip carousel in F1 help not render over the individual help pages · BUGFIX: made dropping materials with the Hand tool respect static walls (not drop in area outside of what is contiguous with the unblocked area around the exact mouse target) · BUGFIX: parentheses now render properly around ions… | — | |
| Game update | Building Improvements! This update adds a lot of long-asked-for improvements to building! Hammer Tool Improvements: · The Hammer Tool can now cycle through: line, empty rectangle, filled rectangle, empty oval, filled oval. · The Hammer Tool can have the spacing between dots set from 1-4 · Hammer UI has been simplified with toggle buttons that cycle through states Programmable Pixel Improvements: · The Cooling Pixel c… | — | |
| Game update | Blender Gun, Blueprint, and Ship Inventory improvements! Also: Black Powder! This update adds a lot of long-asked for quality-of-life improvements! · Blender Gun now respects "islands" of cells separated by static pixels - blending across a wall will not throw things outside of your forge, and you won't accidentally mix your fuel into the chamber! · Blueprints can now be flipped in X and Y dimension by pressing 'b' and 'n' · Blueprints are now free to place if you have… | — | |
| Game update | Walk-Through-Walls Boots, Ruby Growth, and more! A couple new things in this update: Walk-Through-Walls Boots were an idea from the Discord community this weekend - equipping them lets you fly through any and all built pixels: walls, conveyor belts, machinery, etc. They require Uranium and Ectoplasm and are intended to be in the last quarter of the game as an improvement to Allow Player pixels. Convenient! Ruby can now be built into Ruby Crys… | — | |
| Game update | Hotfixes and Quality-of-Life Updates! Here is another set of hotfixes and updates: · CONTENT: added Grass Seed (mines from Grass, can be planted on Dirt or Loam) · REACTIONS: alumina reduction works better with molten alumina now (should be much less finicky) · REACTIONS: made an adjustment so Vanadium Dioxide can react with Molten Aluminum (which makes more sense with the heat range) - should make Vanadium extraction easier · REAC… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.