Here are some quick hotfixes and additions for Survival Mode!
Wire-blocks now allow materials to pass through vertically or horizontally, but block on diagonals - the diagonal passage was creating some confusing situations with ways that people commonly use wires, so I'm hoping that this is a good middle-ground
Added a V key to Vomit, which currently causes all of the materials in your stomach to exit into the world (moved the previous V control, Vision Mode, to semi-colon key)
QoL: can now hold the C key to consume multiple pixels more rapidly (there is a half-second duration before this starts, so you can still eat single pixels by just pressing)
QoL: added a persistent mini-lock sprite to locked slots so it's easier to remember which are locked
BALANCE: Slimes should no longer immediately spawn on world start (they roll their spawn timer initially now). Also, slimes during the day have been reduced a bit.
BALANCE: Death now removes the contents of your stomach and intestines into the world
BUGFIX: made the jetpack impulse more independent on frame rate, which should hopefully provide a more consistent experience
BUGFIX: stomach/intestines contents should now save/restore properly
BUGFIX: when healing from digestion, we now don't do a green flash on the player or play effects
BUGFIX: fixed a bug where the first time damage occurred, the player avatar would play the healing sound instead
Thanks for all the feedback in the Discord Community, I wanted to get these in quickly, but there will be more updates coming soon!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump