This build adds a number of bugfixes. The biggest one is that random number generation (RNG) is revamped to prevent inconsistencies that were present before. RNG volumes are now generated in a way to give guarantees that they will visit the entire value range for any given position, and some other fixes with how the RNG functions were being called fix an issue where the call would only get a subset of the volume (which interfered with the guarantees).
All this means that the cooling pixels generating noble gases should work equally at all world positions, and this should also fix the issue where at some positions pixels of burning materials wouldn't completely combust.
Other things in this update:
BUGFIX: fixed Wood Gasification (Pyrolysis) reaction to not leave an empty space that would result in autoignition
BUGFIX: improved the collision detection for Actors to prevent animals from falling through floors when they jump (collision now does progressive marching instead of a single collision check)
BUGFIX: fixed lag that was happening when showing preview of a large blueprint
Increased the range of the animal exclusion area from built pixels from one chunk to the 3x3 area of chunks centered on that chunk
BUGFIX: made flower petals and fungus spores not bullet proof (bullet will now turn them into Carbon Dioxide)
BUGFIX: Fireflies and Mites now appear properly in the inventory again (since they are implemented as static pixels, had to add a ForceShowInInventory field to the material type for these cases)
REACTIONS: added Nitric Acid dissolving Copper, and heat decomposition of Nitric Acid
Reduced the Laser Absorption of Heat Resistant Glass & Heat Resistant Glass Wall
Made Carbon and Coal heavier so it properly falls through Water
When selecting a World, immediately change to the Loading Screen with a file parsing message so it doesn't seem to freeze on detailed world files
I'm currently planning out the scope of biochem, as well as figuring out what will be in the big Slime update, so look forward for more about those coming soon! Thanks to everyone in the Discord community for the great bug reporting! Join the Community today!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump