Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AtomcraftNewsRNG and other fixes :) (1.0.51)
Game update

RNG and other fixes :) (1.0.51)

Atomcraft · published 12 Sep 2026, 22:19 UTC

All newsPlayers around this dateRead on Steam

This build adds a number of bugfixes. The biggest one is that random number generation (RNG) is revamped to prevent inconsistencies that were present before. RNG volumes are now generated in a way to give guarantees that they will visit the entire value range for any given position, and some other fixes with how the RNG functions were being called fix an issue where the call would only get a subset of the volume (which interfered with the guarantees).

All this means that the cooling pixels generating noble gases should work equally at all world positions, and this should also fix the issue where at some positions pixels of burning materials wouldn't completely combust.

Other things in this update:

  • BUGFIX: fixed Wood Gasification (Pyrolysis) reaction to not leave an empty space that would result in autoignition

  • BUGFIX: improved the collision detection for Actors to prevent animals from falling through floors when they jump (collision now does progressive marching instead of a single collision check)

  • BUGFIX: fixed lag that was happening when showing preview of a large blueprint

  • Increased the range of the animal exclusion area from built pixels from one chunk to the 3x3 area of chunks centered on that chunk

  • BUGFIX: made flower petals and fungus spores not bullet proof (bullet will now turn them into Carbon Dioxide)

  • BUGFIX: Fireflies and Mites now appear properly in the inventory again (since they are implemented as static pixels, had to add a ForceShowInInventory field to the material type for these cases)

  • REACTIONS: added Nitric Acid dissolving Copper, and heat decomposition of Nitric Acid

  • Reduced the Laser Absorption of Heat Resistant Glass & Heat Resistant Glass Wall

  • Made Carbon and Coal heavier so it properly falls through Water

  • When selecting a World, immediately change to the Loading Screen with a file parsing message so it doesn't seem to freeze on detailed world files

I'm currently planning out the scope of biochem, as well as figuring out what will be in the big Slime update, so look forward for more about those coming soon! Thanks to everyone in the Discord community for the great bug reporting!Join the Community today!

  • Discord

  • YouTube

and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

More from Atomcraft

Other announcements

All news
Game update7 Sep 2026Soda :) (1.0.47)This update adds Phosphoric Acid and some ways to create a variety of sodas and cola :) (making soda is going to be important for an upcoming Slime Ranching update) Apatite also now mines into 3 variants: Fluorapatite, Chlorapatite, and Hydroxylapatite, each of which can react with Sulfuric Acid to obtain Phosphoric Acid. The three types of mined apatite can also be blending with water to form…In-game event5 Sep 2026Lasers, Mirrors, and Prisms! (1.0.43)This update adds a bunch of things related to lasers! · Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable! · Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two Mirror Pixels on a 45 degree diagonal will deflect an incoming beam as if they are a 45 degree line. · Prism Pixels are craftable from Glass and Lead…Game update3 Sep 2026Hotfixes (1.0.42)Here are a couple quick hotfixes while I'm working on some bigger updates: · QoL: delay resaving the *.universe file when the player restores an element so it doesn't create a pause - this is what was causing the freezing for some people when completing an element in the ship progression, so I wanted to get this in right away · QoL: changed the way spawning is suppressed by built pixels so that…