This update adds a bunch of things related to lasers!
Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable!
Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two Mirror Pixels on a 45 degree diagonal will deflect an incoming beam as if they are a 45 degree line.
Prism Pixels are craftable from Glass and Lead Oxide! They refract lasers by 45 degrees, and the rotation key can flip them between Prism Left and Prism Right modes.
The values related to weight on materials (Weight, Density) are now replaced with Mass, and have been somewhat rebalanced for consistency
Materials have had the follow additional properties added: Specific Heat, IsReflective, and Laser Absorption
Blender pixels reflect an incoming laser beam in a random direction every tick
Loose pixel forms of Mirrors, Prisms, and Blenders also have the laser-related effects
Max laser range greatly increased (128->512)
The model of how lasers transmit energy is adjusted. Previously, a laser beam would add directly to the heat value on every cell, which was very unbalanced. Now, the energy of a laser beam is conserved, with the beam continuing until it deposits all of its energy. The amount of energy deposited in a cell is determined by the LaserAbsorption value of the material.
I've also added a "Restart Tutorial" button to the F1 Help screen, so you can start or reset the tutorial whenever you want! :)
Other things:
Added reactions to create the rest of the gems up to Amethyst
Added the molten and vapor phases of a bunch of metals
Added blending of Eggs into Egg Shell and Egg Yolk
QoL: Shift-R can now reverse-rotate the identity of a pixel about to be built
BUGFIX: added translations for Aluminum Hydroxide, Black Powder, Bone, Latch
BUGFIX: Liquid Nitrogen's formula changed to N2
BUGFIX: fixed formula of molten Stibnite
BUGFIX: localized hardness and mass strings in the hovered pixel hint
BALANCE: Grass growth rate 4x
Hotfix 1.0.44:
Fixed weight of Clay (had become lighter than water)
Made color of Water more visible against surface background
Hotfix 1.0.45:
Added Laser Absorption to the expanded material tooltip when you hold Alt
Hotfix 1.0.46:
BUGFIX: fixed overflow math issue with how the laser was applying heat that could freeze water while heating it
BUGFIX: fixed a rendering issue if the laser beam ran out of energy in a non-solid cell
Thanks to everyone in the Discord community and Twitch chat for their suggestions as we continue to improve the way the game handles heat and energy - some of the values we set up in the game in this update will be useful foundation for future revamps of the heat system and better support future simulation improvements!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump