Today I did a bunch of bugfixes, and also made adjustments to lava!
Andesitic Lava now cools into Sodium Aluminosilicate, and I added reactions for Sodium Aluminosilicate and its downstream products: Sodium Silicate, Sodium Aluminate, and Aluminum Hydroxide, to connect it into other parts of the reaction web. :)
Bugfixes in this build:
BUGFIX: Rocket and Nuke Counters were not disappearing and were rendering over each other - this is now fixed
BUGFIX: Paint materials were not showing in the material guide tab (fixed incorrect ui suppression setting)
BUGFIX: Select Material UI no longer displays static material types in the list
BUGFIX: Tool and Material HUD slots were still showing their tooltips when HUD was hidden using F6 - this is now fixed, and it seems like none of the tooltips from the HUD will show now when it is hidden
BUGFIX: HUD indicators that have hotkeys displayed on them: the Stomach HUD, Poop HUD, and the toggleable indicators for Helmet, Jetpack, Flashlight, Radsuit, and Vision Mode - now properly show the currently assigned control
BUGFIX: pressing the Rotate key while hovering a pixel would previously change both the pixel's rotation AND any other element we were rotating (or the planned pixel's rotation with the Hammer, Multitool, etc.) - now if hovering a rotatable pixel in the world, ONLY the hovered pixel rotates
BUGFIX: when capturing a blueprint by selecting an area in the world, always set to default rotation to avoid confusion
BUGFIX: removed duplicate materials for Balancer & Splitter in the inventory (esp. important for Creative Mode)
BUGFIX: gave Lepidolite Deposit the same Sulfuric Acid reaction that Lepidolite (the loose pixel) has
Added in 1.0.34:
BUGFIX: fix for issue where npc deals were not originally spawning in new world
Thanks to everyone in the Discord community for a lot of good bug reporting recently! Next update will probably be adding some new features people have been asking for! :)
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump