Just a couple quick things today:
QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot instead of assigning a duplicate
QoL: Walk-Through-Walls Boots only operate when in Jetpack Hover Mode or when using the Jetpack if in Impulse Mode - this makes bases and platforms much more easily compatible with the Walk-Through-Walls Boots in Survival Mode :)
BUGFIX: fixed the issue where saved/restored blueprints and blueprints uploaded to the Steam Workshop didn't correctly save and restore filter settings - now filters will keep their correct settings!
BUGFIX: fixed an issue with the power grid where the reset rate wasn't tied to sim rate, causing power loss at lower sim rates - now power generation / usage is balanced regardless of the sim tick rate
BUGFIX: clear map texture when exiting to menu so you don't see the previous world's map when exiting and world and entering another one
Some of these are fixes are things people have been reporting for a while, so I didn't want to wait on getting these in. I have also been working on other things that aren't ready to post yet, like savedata migration to a format that'll be easier to make manual backups of, and also today I was able to start to work on the official Atomcraft wikipedia - it isn't live yet, but hopefully soon it will be. :)
More updates coming soon!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump