A bunch of quality-of-life improvements in this build!
1.0.32:
Added "Show HUD" toggle on F6
UPGRADE: Recharge Rate 4 added, to make Particle Accelerator beam easier to use
Added Credits Screen
Made the achievement for the best ending also trigger the “escaped the asteroid belt” ending
Moved the Sim Loader pixel to the first category of craftable pixels; it feels like it's better not to hold it back. Also, added to the craftable tooltip that you can press Alt to see the Sim Loader pixel's affected area.
QoL: When searching for a material in the Material Guide Tab, exact match appears first
QoL: ability to pin NPC super deals
QoL: ability to pin what the NPCs want to repair their ships
QoL: add tier number on the color swatch for the laser so you know which level is which
QoL: ability to swap between previous drill tiers using the lower-left HUD (similar to the laser)
BUGFIX: make Jump move the player up when underwater
BUGFIX: fixed an issue where NPC audio would play while the NPC window was closed if we changed localization
BALANCE: added a 0.35 second pause before Jetpack Meter starts recharging after being used any amount
REACTIONS: added the reaction to make Calcium Nitrate aqueous and to evaporate the aqueous version
REACTIONS: added Lithium Sulfide and related reactions for the cost of Recharge Rate 4
1.0.33:
BUGFIX: lower-left HUD was not displaying; this is now fixed
I've also been working with people from the Discord Community on the official wiki for the game, and there are some other bigger features that are still in-progress. The next update will probably be on Sunday.
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump