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AtomcraftNewsBalancer, Splitter, and Simulation Controls!
Game update

Balancer, Splitter, and Simulation Controls!

Atomcraft · published 19 Aug 2026, 04:51 UTC

All newsPlayers around this dateRead on Steam

Some great updates today: the Balancer and Splitter are now added to the game!

The Balancer takes in inputs from the left and the right in a perfectly alternating manner, and drops them below. Each time it takes an input from the left or the right it switches state, and it only advances when it actually receives an input, so you can use it to create perfect 50/50 mixtures of things.

The Splitter takes in inputs from above and outputs them to the left and to the right in a perfectly alternating manner, so you can get a perfect split of the input into multiple channels!

Both of these pixels are rotatable as well, so you can use them to balance and split gases, liquid, solids, or any combination that makes sense!

In addition, we now have the ability to set Target Sim rate! This can be very useful in seeing how things simulate - you can vary the sim rate to the following values:

0f, 0.25f, 0.5f, 1f, 2f, 5f, 10f, 15f, 30f, 60f, 120f, 240f, infinity (as fast as your computer will go)

The PageUp and PageDown keys will change the target sim rate and make the fps HUD appear.

You can also pause and unpause the pixel simulation with the End key (will make the fps HUD appear as well), and you can step through simulation one sim tick at a time with the Home key. So if you want to see what happens with a machine frame by frame, you can pause the sim and step through it. :)

Other updates in this build:

  • QoL: when client enters session, set the zoom to be as pulled out as possible for whatever the current simulation region around the player is

  • QoL: added a LOT more controls to be rebindable: Compass, Eat, Zoom-key, Flip X, Flip Y, Grid, Lock, Map, Poop, Radsuit, Vomit

  • BUGFIX: fixed an issue where Reset Defaults wasn't properly resetting the control bindings - should work now!

  • BUGFIX: added debounce for pickup when interacting with a background pixel, so using switches and buttons shouldn't pick up all the loose pixels around them

  • BUGFIX: made Force Keyboard+Mouse setting more airtight

  • BUGFIX: Berry bushes are now pickable by hand

  • BALANCE: Gasoline and other petroleum products burn with twice the heat output!

More updates coming soon! Thanks to Widget from the Discord Community for suggesting adding the balancing mechanics!

Join the Community today!

  • Discord

  • YouTube

and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

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