Here is another set of hotfixes and updates:
CONTENT: added Grass Seed (mines from Grass, can be planted on Dirt or Loam)
REACTIONS: alumina reduction works better with molten alumina now (should be much less finicky)
REACTIONS: made an adjustment so Vanadium Dioxide can react with Molten Aluminum (which makes more sense with the heat range) - should make Vanadium extraction easier
REACTIONS: added the Gravel version of Sulfuric Acid & Water dissolving Granite
QUALITY-OF-LIFE: added Reset to Defaults button to the Settings->Control Bindings list
QUALITY-OF-LIFE: added an Unstuck button (backslash by default) that will pop the player out of stuck spaces
QUALITY-OF-LIFE: When updating the Guide Tab, Inventory Tab, or Spaceship Inventory searches, always refresh the scrollview to the top
QUALITY-OF-LIFE: default to showing Output reactions in the Guide Tab whenever we select a new material
BUGFIX: highlights for the Crowbar and Wrench were using the dotted-line setting from the Hammer; this is now fixed
BUGFIX: Encumbrance warning no longer appears when in Creative Mode
BUGFIX: Creative Mode no longer allows damage to the player (or air loss)
BUGFIX: Creative Mode now has free upgrades!
BUGFIX: made Blender pixel Hardness 0 so we can always Crowbar it
BUGFIX: laser width could previously be changed using Alt+Mousewheel hotkey even if you didn't have the upgrade yet - this is now fixed
BUGFIX: adjusted weight of gasoline and other oil-derived vapors to make them heavier than carbon dioxide
MISC: removed duplicate materials: Molten Glass (which is already Molten Silica) and Corundum Gravel (which is equivalent to Alumina); mining Corundum Walls will now give Alumina, and Alumina can build into Corundum Walls
Stay tuned for more info on the content plans for the game! Last night on the stream we talked about a lot of ideas for the first major content update, that will coincide with the Autumn Sale - going to do a post about this soon! :)