The Multitool is now in the game! This tool, available after the Crowbar, combines the functions of Hammer and Crowbar into one for extra-fast building! A lot of people have asked for this, and it's finally here. :)
Pinned Upgrades are also here! Hold Shift on any of the next available-to-purchase Upgrades in the tree, and you can click on the Pin icon on their tooltip to add them to the upper-left corner. As with everything else pinnable, clicking on their material swatches will open the Material Guide Tab with them already selected. :)
Beyond that, this build has a LOT more quality-of-life improvements and bugfixes:
QoL: unified the code paths for Hammer, Crowbar, and Multitool to have consistent shapes/patterns available to all 3; each has their own independent saved settings
QoL: the upgraded Crowbar that auto-picks up materials is now a direct offshoot of the base Crowbar, for better visibility to players who didn't know it existed
QoL: Rotation can now be used again for changing Heating and Cooling Pixel settings, and the rotation can be applied in advance of building with them, as we had set up before :) (this works in addition to the Programmability controls)
QoL: added 'G' hotkey for toggling a grid over the world - this grid shows the chunk & chunk-quadrant boundaries (smallest square size is 32x32) for aid in building
QoL: made the cursor for the building tools more reticule-like so it will be visually more out of the way when building
QoL: added Switch Primary Number-Keys Toolbar to Gameplay Settings, so you can use numbers to select your tool if that is more natural to you
QoL: added a Pixel Movement volume slider to Settings, and made muting audio and the pixel movement sounds much more airtight
QoL: when pressing Alt, the hovered pixel tooltip now says the absolute world coordinates of the cursor
QoL: NPCs no longer block the Drill from drilling the ground underneath them (they just ignore it for purposes of damage)
QoL: Backspace can now be used to go back through search history in the Material Guide Tab
QoL: Don't immediately grab focus on the search textbox when entering the Map Tab, because sometimes people want to enter and exit quickly with the Map Tab hotkey
QoL: the Lock mechanic (Hotkey: 'L') on Material Slots now behaves more the way people have described - if you try to assign something to a locked slot, it will just visually pulse the lock, requiring you to unlock it first
QoL: Crafting window tooltip when hovering the Craft button now tells you how many of the craftable pixel you already have, both in avatar inventory and on the spaceship
QoL: When you craft a pixel type, if there is an empty hotbar slot, we now attempt to assign it there
PERFORMANCE: precached material colors in a better format to increase rendering speed
BUGFIX: Ctrl on Crowbar should now work properly to only decraft the specific material you highlight
BUGFIX: Lasers and Electrodes should now have all their sound and visual / flickering effects suppressed when you are away from them on the map
BUGFIX: Turned off Godot's built-in error reporting just before shutdown because it was sometimes spamming an error message about textures to a ridiculous degree and creating giant logs
BUGFIX: improved the initial full-screen restoration code so it should be less likely to start with an incorrect offset on certain systems
BUGFIX: fixed a bug that was keeping the numbers 7-9 from working to select toolbar slots
BUGFIX: added a check to keep Bubblers from swapping Match/Non-match Filters above them
BUGFIX: fixed case where if circle was selected a single pixel wouldn't draw
BUGFIX: Flint now melts into Molten Silica
MISC: removed the older Ruby reaction that was confusing people (only the crystal-growth method we intend to support moving forward remains)
MISC: turned off the cold-field effect on the Snowman NPC to avoid situations where it gets surrounded by ice and hard to move around
More updates coming soon, including the first pass of Survival Mode! :)
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump