MycoRelic
Playing now
1+1 vs. yesterday
0.9%of peak
All-time peak
109Sept 2025
Playing now
1+1 vs. yesterday
All-time peak
109Sept 2025
| Published | Title | Build |
|---|---|---|
| Early Access Patch v0.352 Balance & Other Changes · Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). · Reduced the amount of flinch resistance per point of armor from 2 to 1. · All melee attacks can hit multiple targets. · Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack. · Dodge inputs will now cancel lower prior… | 24055597 | |
| Early Access Patch v0.342 Fixes · Players should no longer drown outside of water. (This should fix a bunker related soft lock). · Fixed issue where capsules could linger and block the player after an enemy was killed. · Removed in-dev duo fight from a certain boss arena. · Fixed issue occasionally causing enemies to attack each other unintentionally. · Added a redundant trigger to the Hyphae of the Rift that takes you… | — | |
| Early Access Patch v0.3.276 Bugfixes · Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). · Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode. Settings · Fixed some visual issues that could occur when setting shadow settings to Ultra. · Added a field of view slider. · Added controller cursor sensitivity setting… | — | |
| Early Access Patch v0.3.262 Fixes: · Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. · Items inserted into a full bank are returned to the inventory. · Fix for parameters less than zero (weaknesses) not displaying on item cards. · Fixed an icon issue with ziggy pot. · Fixed a stat issue with bodkin spear. Changes: · Added a few new bank kiosks to certain areas. · Rem… | — | |
| Early Access Patch v0.3.213 Combat & Ability Updates · Increased 1H sword hit radius for more consistent melee combat. · Inheritor split-shot should deal damage now. · Fertilize should work consistently in multiplayer. · Residual Spirits passive should work correctly now. Crossroads Area · Reworked crossroads between the central village and scrapped factory. · Re-added relic bloom in this area. · Reworked access to the vo… | — | |
| Early Access Patch v0.3.191 Adjustments to zizifek damage zones and montages to reduce the feeling that you get hit when you shouldn't. · Made spirit empower actually cost what it says in the UI (1 charge). · Fixed a config issue that made shield bash not work. · Updated staff icons to reflect 1h vs 2h. · Refactored fire sconce puzzle to work in multiplayer. · Fixed issue where players could obtain negative stamina regen… | — | |
| The Storm Temple - Stability & Survivability Updatemajor Hello everyone, Today we’re releasing our Spring update, bringing fixes to multiplayer save issues, smoother early and mid-game progression, and a new area to explore. Over the past two months we’ve focused heavily on stability, combat balance, and progression based on player feedback. The update also introduces a new area: The Storm Temple , a domed ziggurat built on the cliffs above the south… | 22272235 | |
| Early Access Patch v0.3.010 Protochasm Changes: · Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate. · Enabled level streaming for all floors of the protochasm, this should boost fps significantly especially on floor 3. · Floor 1 and 2 are slightly more complex. · Fix for issue where clients in multiplayer would see the entrance door being clo… | — | |
| Early Access Patch v0.3.003 Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. · Fixed blade traps dealing damage every tick · Fixed enemy spiritballs dealing double damage · Fixed a fungal mind having 200 charge · Fixed some collision issues preventing AI from traversing across modules in the Protochasm · Fixed issue with a certain miniboss not being retriggerable after failing the f… | — | |
| Development Branch Patch v0.2.953 Dev Branch Now Open Hey everyone. We've made the decision to open up the dev branch and get feedback on new things before we push this update to the live branch. If you're interested in seeing what we've been cooking for the last month, you can enable the dev build by going into your betas tab and selecting "dev_branch" from the drop down menu. Keep in mind that Unreal Engine dev builds run a b… | 20880570 | |
| Early Access Patch v0.2.887 Added two new passive abilities to the censor and chisel: · Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%. · Numb Skull 0, +1, +2: Chisel heads reduce damage received when hit in the head by 20%, 40%, and 60%. Added a new approach to FX for hit and dodge related events. Adjusted the per-weapon family hitstop mul… | 20409549 | |
| Early Access Patch 0.2.878 Quality of Life: - Added a confirm screen to delete characters. - Extended damage zone for 2-handed swords into the hilt to make slashing heavy attacks more consistent. - Fixed issue where Atlatl Darts stuck in the player would block interact prompts. - Fixed interact prompt secondary color becoming red after extended play. - Altered how negative resistances are displayed in the UI. - Fixed emp… | 20291532 | |
| Early Access Patch 0.2.860 Fixes: · Fix for boss respawn trapping players in the arena if they stayed too long after the boss died. · Fix for issue that was preventing players from getting the full reward from their dungeon run after killing the golem. · Fix for issue preventing players from picking up loot from the golem boss in some circumstances. · Enshugoo should no longer fall through the floor. · Fix for a few more… | 20217235 | |
| Early Access Patch 0.2.860 Fixes: · Fixed issue where the save state of doors, buttons, items, and world actors would seemingly reset for no reason. · Fixed Aaks Dungeon floor 2 and floor 3 drop tables not dropping Aaks Fighter Plate. Balance: · Tier 2 Hunter Mind now has a small pierce attack bonus. · Tier 2 Formless Mind no longer provides raw health and energy. Nerfed the number of charges from 5 to 4. · Parry Daggers… | 20201001 | |
| Early Access Patch 0.2.856 Improved Rift Network · There is now a rift that connects the central village to crab island. · The crab island and bunker rifts now connect to the central island in different locations. Fixes: · Fixed issue where enemies using clubs dealt a minimum of 32 poise damage. · Reduced time to early exit heavy attacks, 2h push attacks, and shield bash. · Fix for dungeon drop table not dropping chain r… | 20180154 | |
| Early Access Patch 0.2.851 We forgot to enable world save / load with the last patch. It has since been re-enabled. We hope this hasn't caused too big of a disruption. The intern who let this happen has been sent back to Lumby. Fixes: · Re-enabled world save/load. · Fixed an issue in the Aaks dungeon that could spawn a piece blocking a staircase. · Scrap factory slide down to the bunker tunnel has extra blockout box to r… | 20176809 | |
| Early Access Patch 0.2.848 Bunker Optimization: Be on the lookout for anything weird going on in the bunker as the process of breaking the level into smaller chunks may have introduced new issues. We have combed over it a few times but we may have missed something. Hopefully this improves performance in this area for lower end rigs. · Split the bunker level into several smaller sublevels with their own streaming volumes.… | 20165803 | |
| Early Access Patch 0.2.846 Fixes: · Fixed issue where equipment dragged into the backpack onto other equipment would be lost, duping the other item. · Fixed issue where consumables split into the consumable slot with shift drag would duplicate the split stack. · Fixed issue where consumables and other stackable items dropped onto the ground would stack infinitely beyond their stack size. · Fixed issue where picking up co… | 20150387 | |
| Early Access Patch 0.2.840 Thank you. Thanks for everyone who has been playing day one! We will continue to monitor for major issues and bugs over the weekend but all of the developers are deep fried right now. Nonetheless, we are extremely grateful for your support and feedback! We will try to collect feedback from the Steam forums but the fastest way to contact us is through our Discord . Fixes: · Fixed issue where pla… | 20131990 | |
| Demo Update v0.2.633 New Stuff: · Added a bank kiosk system. · Reduced default inventory space to compensate for bank. · All actions are able to be rebound for controllers and mouse and keyboard. · Players now have a second weapon slot. · Added an intro cutscene that plays for new characters. · Added an in world interactable prototype to re-summon bosses. · Boss interactable is currently only in the Inheritor's are… | — | |
| Update v0.2.539 Demo Prerelease New Stuff: We'll be de-activating the playtest branch on the 1st of June. The demo is now live, though we're still working on getting a dedicated page up so you can leave a review of our demo. It's been a busy month and we've made a ton of progress. Swords: · Three moveset variants of two handed swords. · Slashing/Piercing and Hybrid movesets. · One handed variants are still cooking. Slash Dama… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 03:17 | No patch notes · unannounced build | 25200176 | dev_branch | 1 | — |
| 7 Sep 2026 | Mon | 21:58 | No patch notes · unannounced build | 25175521 | dev_branch | 1 | — |
| 5 Sep 2026 | Sat | 21:20 | No patch notes · unannounced build | 25145622 | dev_branch | 1 | — |
| 5 Sep 2026 | Sat | 20:14 | No patch notes · unannounced build | 25145024 | dev_branch | 1 | — |
| 4 Sep 2026 | Fri | 04:04 | No patch notes · unannounced build | 25116341 | dev_branch | 1 | — |
| 4 Jul 2026 | Sat | 20:43 | Early Access Patch v0.352 | 24055597 | public | 1 | — |
| 23 Jun 2026 | Tue | 02:17 | No patch notes · unannounced build | 23867007 | development | 1 | — |