Bugfixes
- Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).
- Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.
Settings
- Fixed some visual issues that could occur when setting shadow settings to Ultra.
- Added a field of view slider.
- Added controller cursor sensitivity setting.
- Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.
New strafe behavior setting with three options:
- Always: Strafe if a weapon is out.
- Targeting or Shooting: Strafe only when targeting or shooting.
- Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected.
Balance
- Reworked 1h Spears to play more defensively.
- Reduced forward movement in the light attack.
- Moved the weapon further forward in the character’s hand to extend reach.
- Increased walking speed from 150 to 200.
- Made it so you can jump while reloading the atlatl.
- Reworked the logic that determines where your shots land while using a ranged weapon and targeting.