Early Access Patch v0.3.276

MycoRelic · published

Bugfixes

  • Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).
  • Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.

Settings

  • Fixed some visual issues that could occur when setting shadow settings to Ultra.
  • Added a field of view slider.
  • Added controller cursor sensitivity setting.
  • Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.

New strafe behavior setting with three options:

  • Always: Strafe if a weapon is out.
  • Targeting or Shooting: Strafe only when targeting or shooting.
  • Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected.

Balance

  • Reworked 1h Spears to play more defensively.
  • Reduced forward movement in the light attack.
  • Moved the weapon further forward in the character’s hand to extend reach.
  • Increased walking speed from 150 to 200.
  • Made it so you can jump while reloading the atlatl.
  • Reworked the logic that determines where your shots land while using a ranged weapon and targeting.