Update v0.2.539 Demo Prerelease

MycoRelic · published

New Stuff:

We'll be de-activating the playtest branch on the 1st of June. The demo is now live, though we're still working on getting a dedicated page up so you can leave a review of our demo. It's been a busy month and we've made a ton of progress.

Swords:

  • Three moveset variants of two handed swords.
  • Slashing/Piercing and Hybrid movesets.
  • One handed variants are still cooking.

Slash Damage:

  • Added dedicated slash attack power stat.
  • Derived equally from torque and dex.
  • Does not scale as well without specific item perks.

Magic Weapon:

  • Called the "Broken Sickle-Root Staff"
  • One handed weapon designed to use with off hands.
  • Heavy attack uses charge.
  • Short ranged projectile on light attack.
  • Provides a way to harvest charge from enemies.

Other new stuff:

  • Spruced up The Inheritor's moveset, particles, and behavior.
  • Instead of dealing extra poise damage, most sources of radiation damage now silence you.
  • This includes explosions, empowered melee attacks, and The Inheritor's projectiles.
  • Turned on EQS for ranged enemies.
  • They will now attempt to find cover before reloading.
  • Will continue to explore these types of behaviors for all enemy types.
  • Buffed inventory space.
  • Buffed scrapped backpack space.
  • We are planning to add a bank system but this isn't working yet.
  • Reworked the tutorial flow again again.
  • You now start without the ability to gain charge and unlock this ability later.
  • Removed the ability to self-kill when you are inside of a boss encounter.
  • This prevents leapfrogging as an exploit tactic.
  • Enabled world save for doors and other door-adjacent world actors.
  • Improved the in-game connect to friends UI to work with controllers.

Fixes:


If you still encounter any of these issues hit us up on Discord or our Steam forum.

  • Fixed multiple item duplication bugs.
  • Issue where abilities would be deleted on clients who joined late.
  • Potential fix for issue where players could not see the level up screen in multiplayer.
  • Getting downed by a trap will now teleport you out of the trap.
  • Moldmetal dropped on death should also follow this rule.
  • Relic bloom bubbles now heal you on enter and leave, regardless if all players are present.
  • Relic bloom will no longer broadcast that all players need to enter it if it has been activated.
  • Fixed issue where enemies would fall of ledges more often than intended.
  • Boosted the number of enemies that could be navigating at one time, significantly improving responsiveness in multiplayer encounters.
Update v0.2.539 Demo Prerelease · MycoRelic patch notes · SteamPeaks