The Storm Temple - Stability & Survivability Update

major update

MycoRelic · build 22272235 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone,

Today we’re releasing our Spring update, bringing fixes to multiplayer save issues, smoother early and mid-game progression, and a new area to explore. Over the past two months we’ve focused heavily on stability, combat balance, and progression based on player feedback. The update also introduces a new area: The Storm Temple, a domed ziggurat built on the cliffs above the southern beach.

If you haven’t played in a while, now is a great time to return to the island and see how MycoRelic has evolved. Thank you to everyone who shared bug reports, save files, and detailed feedback. It helped guide a lot of the improvements in this update.

Let’s take a look at what’s new.


Progression & World Flow

We’ve made significant changes to the early island experience to reduce friction and improve the pacing of progression after the Lighthouse.

Scrap Beach Adjustments

  • Reduced early combat friction and difficulty.

  • Improved navigation and player guidance through the area.

  • Added a secret alternative path, which will be expanded in the future.

Village & Island Flow Changes

  • The central village has been relocated and the surrounding plateau has been heavily redesigned.

  • Travel routes between the beach, village, and dungeon exits have been improved.

Scrapped Factory Rework

  • The factory area has been redesigned to improve navigability, combat flow, and to create a better understanding of where to go next.

  • We have added a dedicated mini-boss to the factory, guarding the next area. 

New Early Vendor

  • A Tier 1 body part vendor has been added to help unlucky players who struggle to find upgrades early.

  • We have moved The Exiled Dowager vendor and this new body part vendor to The Scrap Beach 

These changes should make the early hours of the game feel smoother while keeping the sense of discovery intact.


Balance & Survivability

A major focus of this update was improving how durable players feel in combat.

Body Stat Improvements

  • Increased HP gained from Body

  • Increased armor effectiveness

  • Increased poise and flinch resistance

These changes should make investing in survivability feel more meaningful and help reduce situations where players feel unexpectedly fragile.

Energy Regeneration Changes

Energy regeneration now pauses briefly when it reaches zero.

  • Higher armor increases the delay before regeneration begins

  • Endurance reduces this delay

This system creates a clearer tradeoff between heavy armor durability and stamina management. We felt that the endurance attribute was underutilized and wanted it to feel more impactful.


Combat Updates

Critical Strike Changes

Critical strikes are now percentage-based, making them more predictable and easier to build around. 

  • Base crit chance now scales directly from crit rating

  • High-damage situations (backstabs, headshots, parries, stunned enemies) double the crit chance

The perception attribute still increases this stat, and we feel like this will make perception builds more attractive over simply stacking torque or dexterity. We’ve also introduced the functionality for weapons to have on-hit and on-crit effects, so we are excited to add more engaging weapon variety in the future, alongside some existing items. 

Weapons & Movesets

Several weapon groups received improvements and expanded movesets. In particular, we have made it so that spears can be used with shields or other offhands.

Spears

  • New classification: One-Handed Thrusting Spears

  • New moveset allowing attacks while blocking with medium shields

Polearms

  • New Two-Handed Polearm moveset for glaive-style weapons

Shields

  • Shields are now split into Medium Shields and Parrying Shields

  • Medium shields support spear thrusting while blocking

Unarmed Combat

  • Improved reach against large enemies

  • Updated animations and attacks


Water & Environment Updates

Water has received a major overhaul.

Swimming

  • Players can now swim in deep water

  • Hold jump to swim upward while underwater

Rivers & Water Flow

  • New rivers and waterfalls can now physically push the player

Drowning Rework

  • New stacking drowning mechanic

  • Damage will now only occur after 10 seconds of being submerged

  • Drowning damage can no longer crit

These changes help make water environments feel more interactive and less punishing.


New Area – The Storm Temple

A new location has been added to the island:

The Storm Temple

This mysterious location becomes accessible around the same time as the Zanorian Volcano. Expect a new boss, new enemies, exploration opportunities, and rewards. This brings the total number of full bosses in the game to five.

We aren’t quite done with the area yet, so expect boss and itemization updates, balance fixes, improvements, and changes as we continue to develop the game. 

New Abilities & Items

Several new abilities and items have been added to expand build options.

Sporefall

  • A low-cooldown homing projectile ability

  • Designed as a reliable mid-range DPS tool

Greater Spiritball

  • A more powerful ranged nuke ability

  • Fully charging this ability unleashes additional seeking projectiles

Tidal Surge

  • Damages enemies in front of the caster

  • Knocks back all targets caught in the surge

  • Creates a large area of wet ground that will put out fires

New Equipment 

  • Water Staff 

  • Chitin Spear

  • Some additional items added to existing drop tables

Stability & Save Improvements

A portion of the time spent on this update focused on improving save stability after some users reported losing their saves in multiplayer.

Highlights include:

  • Improvements to save validation

  • Automatic save backups to help recover corrupted saves

  • Numerous gameplay bug fixes

  • Fixes for several multiplayer ability issues

These systems should make characters and progression significantly more reliable. 

Your save will be backed up when you launch the game, and then again after every minute. This should mitigate issues where players would crash in a multiplayer game and potentially lose their save file. This is the first iteration of this system and it likely has room for improvement. 


Visual & Quality of Life Improvements

Smaller improvements throughout the game include:

  • Improved ocean and river visuals

  • Updated lighting for spell projectiles

  • Better UI readability for stats and modifiers

  • Improved animation timing and combat responsiveness


Thank You

Your feedback continues to shape the direction of MycoRelic. This update addresses many of the issues players reported during the first months of Early Access, and we’re excited to keep building on this foundation.

As always, we welcome your feedback — and if you enjoy the update, leaving or updating a review on Steam helps the project tremendously.

See you on the island.