Early Access Patch v0.3.213

MycoRelic · published

Combat & Ability Updates

  • Increased 1H sword hit radius for more consistent melee combat.
  • Inheritor split-shot should deal damage now.
  • Fertilize should work consistently in multiplayer.
  • Residual Spirits passive should work correctly now.

Crossroads Area

  • Reworked crossroads between the central village and scrapped factory.
  • Re-added relic bloom in this area.
  • Reworked access to the volcano and the storm temple.

Potential Performance Improvements

  • Major tick optimization pass across the game.
  • Many actors and systems now update less frequently or only when needed.
  • Reduced unnecessary background processing for better overall performance and stability.
  • General optimizations to ability systems, materials, and audio behavior.

AI & Navigation

  • Navmesh has been improved, leading to more reliable enemy movement and fewer pathing issues.
  • Enemies will feel harder to kill and we may need to adjust balance in certain scenarios because they are much more responsive.
  • Improvements to combat arenas (including the Golem arena) to mitigate unfair downs or stuck AI.

Fixes & World Improvements

  • Fixed multiple softlocks and progression blockers.
  • Corrected issues with traps, projectiles, and environmental collisions.
  • Improved behavior of fire and hazard areas.
  • Various visual, audio, and level polish updates across the world.

Elemental Interactions Rework

  • Started to rework the elemental interaction system.
  • Elements can now strengthen, weaken, cancel, or adopt each other.
  • Fire, water, and spirit effects now interact more naturally (e.g., water weakens fire, spirit can empower it).
  • Projectiles can interact mid-air, creating more dynamic combat moments.
  • Initial rollout applies to some abilities and zones, with more interactions coming in future updates.
  • We are still working out the kinks in this system but we are excited to make more interesting things with it.