Early Access Patch v0.3.003

MycoRelic · published

Thanks to a few bug reports, we've fixed a few things wrong with the most recent update.

  • Fixed blade traps dealing damage every tick
  • Fixed enemy spiritballs dealing double damage
  • Fixed a fungal mind having 200 charge
  • Fixed some collision issues preventing AI from traversing across modules in the Protochasm
  • Fixed issue with a certain miniboss not being retriggerable after failing the fight
  • Fixing the protochasm floor 1 occasionally not generating

We've also made it so you no longer drop soft/volatile moldmetal on death.

There's a lot to say on this last change, but we'll save that for a more thoughtful dev blog or something. We've found many frustrating things can happen and this system is pending a rework. We're always listening to you guys so if you have thoughts about this we'd love to hear them.