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MycoRelic
›
Patches
›
Early Access Patch v0.352
Early Access Patch v0.352
MycoRelic
· published
2 months ago
· build
24055597
All events
Read on Steam
Balance & Other Changes
Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).
Reduced the amount of flinch resistance per point of armor from 2 to 1.
All melee attacks can hit multiple targets.
Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.
Dodge inputs will now cancel lower priority actions (like light attacks).
Increased the amount of health given per point of body from 5 to 6.
Updated the revive effects and animations associated with being downed and revived.
Particles and hit effects surrounding the dusk element have been improved.
Improved NPC sword animation timing.
Clamber has been updated to account for moving platforms and the animation has been cleaned up.
Fixes
Fixed issue where players could get stuck in a jump attack when not trying to perform one.
Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.