Space Tales
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
17Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
17Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Space Tales is now in 1.0! Hey Commanders, The wait is finally over, Space Tales is now officially out in 1.0 on Steam! This is a huge milestone for Saigon Dragon Studios, and for everyone who’s been with us since Early Access. After months of updates, balance tweaks, new content, and all your feedback, Space Tales is now the full sci-fi RTS experience we always set out to build together with the community. To celebrate… | 24812935 | |
| Community | Get ready, the wait for 1.0 is almost over Hey Commanders, The 1.0 version of Space Tales is about to launch on August 19, 2026 . Here is everything you need to know before jumping into the game. Space Tales has grown a lot during Early Access thanks to your feedback, patches, balance improvements, quality-of-life updates, and new language support. Whether you are discovering the game for the first time or returning for the full release… | — | |
| Community | How to use Hubs in Space Tales Hey Commanders, We’re launching a new How to short video series for Space Tales. The goal is simple: share quick, useful tutorials to help you understand the game’s core systems, improve your strategy, and get more out of every mission. Some videos will cover the basics, while others will dive into more advanced tips for players who want to optimize their playstyle. For this first episode, we’r… | — | |
| In-game event | Space Tales launches 1.0 on August 19, French and Spanish available now Hey Commanders, We have a big update to share today! Space Tales will officially leave Early Access and launch its full 1.0 version on Steam on August 19, 2026 . We are also happy to confirm that French and Spanish are now available in the latest game update. More languages are planned as we continue expanding localization support, with German coming soon . The road to 1.0 Since the start of Ea… | 23470854 | |
| Community | PATCH 0.1.5 New game update: smoother controls, cleaner commands, and better unit behavior Hey Commanders, We are happy to release a new update for the game. We heard your feedback and implemented some significant gameplay improvements that we are sure you will appreciate. This 0.1.5 patch is all about making Space Tales feel better in your hands! For this update, we focused on improving the core feeling o… | — | |
| Community | CUSTOMIZE YOUR CONTROL - Patch 0.1.4 WHAT IS CUSTOMIZABLE? All the feature we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts : Remap your direct interface controls exactly how you want them. 2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you. 3. Control panels: You can customize your production keys as well as unit control panel. 4. Camera controls: Includ… | — | |
| Game update | PATCH 0.1.4 WHAT IS CUSTOMIZABLE? All the features we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts : Remap your direct interface controls exactly how you want them. 2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you. 3. Control panels: You can customize your production keys as well as unit control panel. 4. Camera controls: Inclu… | 22729159 | |
| Community | THE NECROBORG AWAKENS - The final faction of the game is here Commanders, we need to talk. The Nexera taught us to fear the waves. The Kill Bots taught us to fear the unknown. But what we're about to show you has kept us up at night since day one, and we are almost done building it. THE NECROBORG They're alive. Not machines pretending to breathe. Not a hive running on code. The Necroborg are living abominations of flesh and metal fused into something that… | — | |
| In-game event | Full Key Binding Customization: Coming in a Few Days! One of the most consistent pieces of feedback we've received from our testers has been loud and clear: you want full control over your keys. In a fast-paced RTS where every millisecond counts, having your bindings feel wrong can mean the difference between a perfectly timed assault and a catastrophic retreat. We heard you, and we built it. What's Coming Full key binding customization is nearly… | 22532819 | |
| Game update | ✅ PATCH 0.1.3 IS LIVE Here's a quick reminder of what's in patch 0.1.3: 🐛 FIXES NOW LIVE Survival Maps Star Rating Lock Some survival maps were incorrectly capping at 4 stars even after the area was fully pacified. That's been sorted out, so your progress should now reflect accurately. Glutton Attack Rate We've made some adjustments to the Glutton's timing and target lock behavior, and it should already feel a bit… | — | |
| Community | Patch 0.1.3 incoming - end of this week 📢 PATCH INCOMING - Here's What's Coming Before the Week Is Out! Hey everyone, First of all, thank you for all of the bug reports, feedbacks, and kind words in the discussions and reviews. It all goes directly into making this game better, and this next patch is proof of that. We're putting the finishing touches on the update right now, and it'll be landing before the end of the week. Here's a… | — | |
| In-game event | 🚀 Patch Notes - Vietnamese Localization Update We have an exciting update to share with the Space Tales' Vietnamese community today. As a studio born and based in Saigon, this one is especially close to our hearts - Vietnamese language support is now live in Space Tales! What's New 🌏 Vietnamese Localization Added Full Vietnamese subtitle support is now available across the entire game, including: · Campaign dialogue and cutscenes · Mission… | 22414337 | |
| Game update | Space Tales — Patch 0.1.1 Notes Greeting Commanders, Thanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, and some balance tuning based on your experiences in the field. Read on for the details! 🔧 BUG FIXES \ Research Points no longer lost on mission load. A bug was causing collected… | 22294753 | |
| Steam news | No more countdowns. Space Tales is live. You can now dive into a story-driven campaign featuring the first 8 missions, following our reluctant hero Xander as he journeys across the cosmos, battles ancient alien forces, and uncovers the hidden secrets of the stars. Face off against 2 distinct enemy factions that will challenge your strategic thinking at every turn. Thank you for your patience in us! Join us now and help shape the game… | — | |
| Community | Slight Delay for Early Access Hey everyone, Our Early Access launch is running a little late, we're still waiting on Steam's review to clear before we can go live. The good news? The game is done. It's sitting there, ready, and we are so excited for you to finally get your hands on it. We're talking a short wait - maybe just in time for this weekend. 😄 We'll update soon. Stay tuned, it won't be long. Saigon Dragon Studios | — | |
| Announcement | Early Access will be available tomorrow - Mar 11 - 2PM GMT Hi everyone, the day is almost here. Space Tales officially enters Early Access on March 11 at 2:00 PM GMT, and we couldn't be more excited to share this universe with you. In our Early Access Build: · 8 Story Missions: Follow Xander, an unlikely hero thrust into a destiny he never asked for. Defying fate and those who stand against him, he rises to embrace his sudden new role as the universe's… | — | |
| Announcement | Early Access Starts on March 11, 2026 Hey everyone, Space Tales is launching into Early Access on March 11, 2026 - one month from today - at an Early Access price of $14.99 This is a big moment for us. This is our first game release, but we've been an art outsource studio for over 10 years. Space Tales has our name on it and our reputation behind it. We're going to deliver the best RTS game we can possibly make for you. What You're… | — | |
| Community | Dev Diary Jan 2026 - Meet Alban Sautour Hey everyone! Today we want to introduce Alban Sautour , the composer behind Space Tales' soundtrack. Quick note: Due to sharing rights, we can't mention Alban's previous works by name. But if you search for Alban Sautour online, his work will come up, and we're sure you'll enjoy it as much as we do! About Alban Alban's portfolio spans continents and creative fields. He's worked alongside filmm… | — | |
| Community | New Key Art Revealed Hey everyone, We've been teasing for a while now that we'd be unveiling more about the story of Space Tales soon. Well, today's the day we start pulling back the curtain. We're excited to share our brand new key art, which puts the spotlight on the story and campaign mode of the game. Consider this your first real glimpse into the narrative we've been building. This piece gives you your first l… | — | |
| Community | THE KILL BOTS ARE HERE Commanders, strap in. This one's big. We've been cooking something behind the scenes for a while now, and it's finally time to pull back the curtain. Say hello to your new nightmare. THE KILL BOTS Something is wrong. These things shouldn’t exist. They appear out of nowhere. No warning signs. When our scouts finally made visual contact, what they found was unsettling. They are like a child’s dre… | — | |
| Community | Developer Diary: Crafting the Epic Space Opera You've Been Waiting For The team at Saigon Dragon Studio is thrilled to share our progress on Space Tales. We're deep in story development and campaign mode, and what's taking shape exceeds even our own expectations. We're not just building missions - we're crafting a genuine space opera designed to satisfy that RTS sci-fi craving you've been feeling for far too long. This is a story with heart and soul, filled with b… | — | |
| Community | SPACE TALES - OPEN BETA LAUNCH DIARY We're still running on adrenaline and coffee (okay, maybe more coffee than we'd like to admit), but we had to share this moment with you! One week ago, we launched the Open Beta for Space Tales, and honestly? It feels surreal. Our entire team poured everything into making it happen - we're talking sleepless nights, countless iterations, and enough determination to reawaken the Nexera themself.… | — | |
| Community | Space Tale Developer Diary: Open Beta Launch Day, October 22nd Hey everyone, it's the dev team from Saigon Dragon Studio here! We are here in the evening, Vietnamese time, meaning it is early afternoonfor Europe, and it is early morning for the folks in the US. We are watching as the final builds are being uploaded, and I've gotta say: this feels surreal. Space Tales Open Beta goes live , and after everything we've been through to get here, we needed to ta… | — | |
| Community | Teaching Old Dogs New Tricks (Or Why We Said Goodbye to the TAB Key) Hey everyone! It's been a wild few months since we released our demos, and I wanted to share something that's been keeping us up at night - in a good way, mostly. You know, the kind of insomnia where you suddenly wake up at 3 AM and go "Wait, THAT'S the solution!". The TAB Key Problem So here's the thing - we kept hearing the same feedback over and over. Players were struggling with the TAB com… | — | |
| Community | New Trailer + Launch Window Announcement: Early 2026 Hello everyone, We're Saigon Dragon Studio, and today we're sharing two big pieces of news with you. First: our new trailer is here. We've been refining and polishing Space Tales, and this trailer better represents the game we're building - the RTS we've always wanted to play. Second: Space Tales will launch in early 2026. A Heartfelt Thank You When we started this project, we were just a small… | — | |
| Community | Space Tales Developer Diary: September 26th Hey Space Commanders! September is coming to an end and we thought it would be a great time for us to let everyone get to know us a little better! We are proud of so many things in Space Tales, but today, we want to focus on the game’s music! We're incredibly excited to introduce you to someone who's been absolutely crucial to bringing the universe of Space Tales to life, our talented music pro… | — | |
| Community | Dev Log: Hub Tech & Pacification Protocols Brute force wasn’t enough. Humanity didn’t just need to match the Nexera in firepower - it needed to outpace them in deployment. That’s where the IPE’s Hub Technology came in. The Command Hub: Instant Power, Zero Humans The Command Hub is the crown jewel of IPE engineering. Dropped from orbit into a designated safe zone (or cleared zone, if needed), the hub is fully energy-autonomous . Over 60%… | — | |
| Community | Dev Log – Galactic Field Guide, Vol. 1 XV-22 — “The Dry Grave” | Campaign Chapter 1 A sun-blasted rock of red sand, wind-carved stone, and half-buried Kel Tan ruins. XV-22 was useful to the IPE only as a refuel pit - until a transport carrying a classified Nexera sample crash-landed here. When a Nester emerged to claim the cargo, HQ called in Commander Xander. Expect: scarce resources, ancient puzzles, and the first Wanderer boss lu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.