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Space TalesNewsNew Trailer + Launch Window Announcement: Early 2026
Community

New Trailer + Launch Window Announcement: Early 2026

Space Tales · published 30 Sep 2025, 13:05 UTC

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Hello everyone,

We're Saigon Dragon Studio, and today we're sharing two big pieces of news with you.

First: our new trailer is here. We've been refining and polishing Space Tales, and this trailer better represents the game we're building - the RTS we've always wanted to play.

Second: Space Tales will launch in early 2026.



A Heartfelt Thank You

When we started this project, we were just a small team in Vietnam with a dream and an unhealthy obsession with RTS games. We didn't know if anyone would care about what we were making.

But you did.

Every wishlist, every comment, every bit of feedback - it's kept us going through the hard days. And there have been many hard days. Game development is brutal, especially for a small indie studio trying to make something worthy of the genre we love.

Your support has meant everything. When we see the wishlist count grow, it's not just a number to us. It's validation that what we're building matters. It's proof that there are still people out there who love RTS games as much as we do. It's the reason we can keep pushing forward.


Our Commitment to You

We're not just making Space Tales to release a game and move on. This is our passion project. We're RTS fans first, developers second. We understand what makes this genre special because we've lived it.

Here's what we promise:✦ We'll keep refining and improving the game until launch
✦ The launch version of the game will have a much heavier emphasis on story and lore!
✦ We'll stay transparent about our development process
✦ We'll listen to community feedback (you've already shaped this game more than you know)
✦ We'll deliver an RTS that honors the classics while bringing something new to the table

This isn't a corporate project with quarterly earnings reports breathing down our necks. This is a small team that just wants to make a great RTS game. That freedom means everything, and we don't take it for granted.


What's Next

Between now and early 2026, we'll be sharing more about Space Tales - gameplay deep dives, dev blogs, behind-the-scenes looks at how we're building this world. We want you to be part of this journey with us.

If you haven't wishlisted Space Tales yet, now is a great time. It genuinely helps us more than you might think - it tells Steam's algorithm that people want this game, which helps us reach more RTS fans who might love what we're making.


Thank you for believing in us. Thank you for your patience. Thank you for being here.

Let's make something special together.

— The Saigon Dragon Studio Team

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Game update10 Sep 2026Patch 1.1.3Patch Notes General & Performance Fixes · Mission Cleanup & Stability: Fixed an issue where the game system failed to properly close background assets after mission completion. This was causing severe lag and potential crashes when players went AFK on the Planet or Space Maps. · Planet Lighting: Fixed a bug that caused planet colors to shifts dynamically (becoming noticeably brighter or darker)…Game update27 Aug 2026Patch 1.1.2Patch Notes: Version 1.1.2 Focus: Mission 13 Balance Update ⚔️ Boss & Encounter Adjustments · Despot Attack Moved: Relocated from Stage 1 to Stage 2 during the final boss fight. ⚓ Ship Deck Mechanic Updates · New Neutral State: Small enemy waves now spawn when the ship deck is in a neutral state. · Control Conditional: Enemy waves no longer trigger if the player does not control the ship deck.…Game update21 Aug 2026Patch Notes: Version 1.1.1Patch Notes: Version 1.1.1 🛠️ Bug Fixes · Mission 9 Survival Mode Map Glitch · Resolved an issue where early access players updating to 1.0 loaded Mission 11 tiles onto Mission 9. This issue was critical and blocking the player from completing the mission. · Note: If you managed to clear this mission since the 1.0 release, this new build will reset your progress back to the start of Mission 9…