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Space TalesNewsGet ready, the wait for 1.0 is almost over
Community

Get ready, the wait for 1.0 is almost over

Space Tales · published 29 Jul 2026, 11:46 UTC

All newsPlayers around this dateRead on Steam

Hey Commanders,

The 1.0 version of Space Tales is about to launch on August 19, 2026. Here is everything you need to know before jumping into the game.

Space Tales has grown a lot during Early Access thanks to your feedback, patches, balance improvements, quality-of-life updates, and new language support. Whether you are discovering the game for the first time or returning for the full release, with this FAQ we wanted to make sure you know what to expect.

Watch the gameplay trailer on Youtube >>

🚀 What is Space Tales?

Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.

You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.

📅 When does Space Tales launch in 1.0?

Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.

🎮 Is Space Tales single-player?

Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.

🧱 What do you do in the game?

You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.

Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.

⚡ What is the HUB system?

HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.

A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.

👽 What enemy factions are in the game?

Space Tales features three enemy factions, each built around a different kind of strategic pressure.

  • The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure

  • The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices

  • The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test

Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.

🐲 Can you capture alien bosses?

Yes. This is one of the game’s signature mechanics.

Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.

🧠 Is Space Tales made for hardcore RTS players?

Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.

You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.

📖 What is the story about?

You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.

The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.

🗺️ What is included before 1.0?

The Early Access version includes:

  • 8 story missions

  • 8 survival maps

  • 2 enemy factions

  • Modular HUB-based base building

  • Resource management, unit control, research, and upgrades

  • Alien boss encounters that can be defeated and captured

  • Full access to the core units and mechanics through campaign progression

🌌 What will be added in version 1.0?

The 1.0 release will complete and expand the game with:

  • The full campaign with 5 additional missions

  • Additional missions

  • Late-game challenges

  • More chaotic battles

  • A third enemy faction: The Necroborg

  • More maps and side content

  • Continued balance and quality-of-life improvements

The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.

💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.

🌍 Which languages are available?

The game currently supports:

  • English

  • Vietnamese

  • French

  • Spanish

  • Portuguese - Brazil

🩸 How violent is the game?

Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.

🛠️ How has the game improved during Early Access?

Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.

The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.

📣 How can I support Space Tales?

The best ways to support the game are:

  • Play the game on Steam :)

  • Leave a review if you enjoy it

  • Share feedback in the Steam forums or Discord

  • Report bugs

  • Tell other RTS fans about the game ;) 

  • Follow the game on Steam for future updates

Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.

See you when the game launches, Commanders!

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Game update10 Sep 2026Patch 1.1.3Patch Notes General & Performance Fixes · Mission Cleanup & Stability: Fixed an issue where the game system failed to properly close background assets after mission completion. This was causing severe lag and potential crashes when players went AFK on the Planet or Space Maps. · Planet Lighting: Fixed a bug that caused planet colors to shifts dynamically (becoming noticeably brighter or darker)…Game update27 Aug 2026Patch 1.1.2Patch Notes: Version 1.1.2 Focus: Mission 13 Balance Update ⚔️ Boss & Encounter Adjustments · Despot Attack Moved: Relocated from Stage 1 to Stage 2 during the final boss fight. ⚓ Ship Deck Mechanic Updates · New Neutral State: Small enemy waves now spawn when the ship deck is in a neutral state. · Control Conditional: Enemy waves no longer trigger if the player does not control the ship deck.…Game update21 Aug 2026Patch Notes: Version 1.1.1Patch Notes: Version 1.1.1 🛠️ Bug Fixes · Mission 9 Survival Mode Map Glitch · Resolved an issue where early access players updating to 1.0 loaded Mission 11 tiles onto Mission 9. This issue was critical and blocking the player from completing the mission. · Note: If you managed to clear this mission since the 1.0 release, this new build will reset your progress back to the start of Mission 9…