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Space TalesNewsCUSTOMIZE YOUR CONTROL - Patch 0.1.4
Community

CUSTOMIZE YOUR CONTROL - Patch 0.1.4

Space Tales · published 15 Apr 2026, 06:55 UTC

All newsPlayers around this dateRead on Steam

WHAT IS CUSTOMIZABLE?

All the feature we mentioned in the announcement are here, this is what you can customize:

1.    HUD shortcuts: Remap your direct interface controls exactly how you want them.

2.    Ability bar: Assign your unit abilities to whatever keys feel most natural to you.

3.    Control panels: You can customize your production keys as well as unit control panel.

4.    Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here.

DO I NEED TO USE IT?

If you enjoyed Space Tales so far with our choice of key setting, then you can stay clear of the key biding menu. If you want to experience and resume to the default setting, you are just one click away to reset it!

HOW DO WE ACCESS THIS MENU?

From the main menu, in the options !

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Game update10 Sep 2026Patch 1.1.3Patch Notes General & Performance Fixes · Mission Cleanup & Stability: Fixed an issue where the game system failed to properly close background assets after mission completion. This was causing severe lag and potential crashes when players went AFK on the Planet or Space Maps. · Planet Lighting: Fixed a bug that caused planet colors to shifts dynamically (becoming noticeably brighter or darker)…Game update27 Aug 2026Patch 1.1.2Patch Notes: Version 1.1.2 Focus: Mission 13 Balance Update ⚔️ Boss & Encounter Adjustments · Despot Attack Moved: Relocated from Stage 1 to Stage 2 during the final boss fight. ⚓ Ship Deck Mechanic Updates · New Neutral State: Small enemy waves now spawn when the ship deck is in a neutral state. · Control Conditional: Enemy waves no longer trigger if the player does not control the ship deck.…Game update21 Aug 2026Patch Notes: Version 1.1.1Patch Notes: Version 1.1.1 🛠️ Bug Fixes · Mission 9 Survival Mode Map Glitch · Resolved an issue where early access players updating to 1.0 loaded Mission 11 tiles onto Mission 9. This issue was critical and blocking the player from completing the mission. · Note: If you managed to clear this mission since the 1.0 release, this new build will reset your progress back to the start of Mission 9…