DYSPLACED
Playing now
9−2 vs. yesterday
1.4%of peak
All-time peak
640Mar 2026
Playing now
9−2 vs. yesterday
All-time peak
640Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 0.7.9 - Perks! This is a rather large update as it contains a completely new feature: Perks! From level 3, every level-up gives a perk pick at the campfire. There's quite a lot of perks which means there's a lot of room to shape your character. It goes like this: Each level-up gives you one pick from any of the six categories of perks. There are three randomized selections from each category and a wild card f… | — | |
| Game update | 0.7.8 Our summer break is over and we're hard at work on the accumulated feedback. 0.7.8 brings a load of new fixes. - Added trader to Runovesi in Helos - Added missing location label to Helos teleport in Centricos - Fixed some scripting issues for quest 'Clear Waters' and added and clarified dialogue related to the quest - Alchemist and Hunter traders now stock herbs and meat respectively - Fixed so… | 24649718 | |
| Community | Summer Break and Preview of Island 5 - Iakara Hello folks, it is that time of year again. We are leaving for a traditional summer break today and coming back in August . We’ve been hard at work with Dysplaced for a couple of years now and especially after the Early Access release. If you want a full(ish) rundown, then the patch notes for 0.7.5 ( ) will have a list of stuff added since the initial Early Access release. There is a lot. Anyho… | — | |
| In-game event | 0.7.7 - Spears A small patch this time just before we'll have a summer break. Spears now show a 10-second on-screen countdown before returning, so no more guessing when it comes back. We're also experimenting with removing the lit campfire requirement for camp building — let us know how that feels. The campfire itself is the focus point of any camp, so that'll be required - it is a way to control building stu… | 23967763 | |
| Game update | 0.7.6.2 - Some Quick Fixes - Fixed a stuck bug in the Spirit quest line - Fixed online coop barrier bug - Added crafting amount info - Crab animation fix - Combined skill unlocking multiple new buildable notifications into one, and added icon | — | |
| In-game event | 0.7.5 - Quest Carousel, Drop Fixes, and a Recap This is a QOL-focused update. The quest tracker now supports a carousel mode for Steam Deck and smaller screens, drops have been rebalanced across the board (spires are now more valuable than pylons, boars drop tusks reliably with Field Dressing III, and barrels can drop oil), and secondary attack unlocks earlier through Nyghtmare Dust. · Quest carousel option for when tracked quests exceed vis… | 23893576 | |
| In-game event | 0.7.4 - Steam Deck Update We're happy to report that the game is now Steam Deck verified! To be exact, already a previous build passed the verification, but to highlight the event, we'll call this 0.7.4. update a "Steam Deck Update". The game launched with playable rating and we were happy to publish that at the launch. During the last few weeks, we've been working on the UI scaling so that all important screens scale p… | 23743209 | |
| Game update | 0.7.3 - Bug Fixes + Radial Menu A patch with a bunch of bug fixes: · Fixed crash when talking to Pottu · Added radial menu option for hotbar · Fixed delay on stopping fishing · Enabled stopping fishing by switching active tool · Blocked opening inventory while swimming, drowning, or falling · Rebalanced upgrade costs for available hand tools · Distributed more resources across open world levels · Regenerated some open world m… | 23675991 | |
| In-game event | 0.7.2 - Lots of QOL This. update has a lot of QOL stuff. The crafting screen now has sorting and subcategories for heads and hafts, so finding what you need requires less scrolling. The shovel secondary now shows its affected area, and you can hover over build costs to check materials before committing (mouse only though). There's also camera sensitivity and smoothing. Combat got more tuning — boar speed and damag… | 23547529 | |
| In-game event | 0.7.1 - Difficulty Settings, Combat Tweaks, and Trap Recovery Just got the Helos Update out, but we managed to squeeze still one moret update out for this Friday. We wanted to push this out as it includes something quite interesting: The Hard Mode and Easy Mode . We'd like your feedback on it during the weekend so we could maybe do some balancing next week. You can now switch between normal, easy and hard whenever you want. The hard mode is supposed to be… | 23450317 | |
| Esports | Helos Island Launch Stream The Helos update is live - come watch us explore the new island tomorrow. We'll be playing for a while, showing off the new content, and answering your questions. May 26th, 12:00 GMT / 14:00 EET (Finnish) See you there! | — | |
| Major update | 0.7.0 - The Island of Helos Available The island of Helos is here. This is the fourth of six planned islands and the first major content drop since Early Access launch. If you've been waiting for more world to explore — this is it. Helos brings a new tier of equipment (iron), more skills related to Alchemy and Bug Catching, and a fresh chunk of handcrafted world to explore and tear apart. We've also used this update to address a ma… | 23340813 | |
| Community | Helos Preview Available We're happy to announce that the fourth island - Helos - is now available on the staging branch for public testing. If all goes well, the official release happens next week. For the bravest explorers, we're offering a chance to preview the content and hopefully submit bug reports we can address before the official Helos release. Here's how to use the branches: Highlights · New island: Helos · N… | — | |
| Game update | 0.6.21 Patch Patch notes: - Enabled stash dump of items while riding horse - Allowed elevator and fast travel device use while riding horse - Fixed horse disappear bug - Fixed horse map icon drawing in coop - Fixed big fish travel bugs in multiplayer - Skill tree showing a bit of info on soon to be unlocked skills - Sorting same type POIs by coordinates in collection - Fixed headgear and upperbody icons ali… | 22974879 | |
| In-game event | 0.6.20 - Couch Co-op, Sorting, and Stamina Rework It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in Early Access, we'll keep polishing it based on your feedback - so keep that coming. The local co-op focus has been in two player game so expect that the be m… | — | |
| Community | Local Co-Op In Testing Phase Just a heads up for everyone: The local co-op is enabled in the staging branch. We'd be thrilled if you give it a spin and send us feedback. We'll keep it in "staging" branch for some time to iron out the kinks, so if you want to try it go there. The local co-op should be fully functional via multiplayer buttons at campfire or at main menu. Learn how to use the staging branch here: | — | |
| Game update | Version 0.6.19 Release Notes: - Added backpack and stash sort buttons - Saving/loading disabled auto-store slots - Reworked 'Keimai in Peril' quest flow - Dialogue changes - Crash fix - Physics tweak - Tweaked some ore icons | — | |
| In-game event | 0.6.18 - Saunas, Crevices, and Shared Stashes This week we're bringing a mix of new content and heavily requested quality of life. The headline feature? Saunas. Yes, saunas. We're Finnish, it was only a matter of time. We just couldn't resist it. Beyond the steam and relaxation, we've added Crevices — small unmarked passages between two nearby points for those who like to poke around every corner. This means you should be able to destroy (… | 22692299 | |
| In-game event | 0.6.17 - Home Comfort, Recipe Tracking, and More Quests In this week's update our main theme is "Home Comfort". You can now decorate your house a bit and also get more buffs from sleep from the comfort you get from these decorations. Additionally we have a new boar related quest that gives you an additional deco item + a load of other fixes and improvements. And some news about local co-op: We just played it yesterday internally, and we're moving fa… | 22497814 | |
| In-game event | Version 0.6.16 - Better Toolbar Alright - time for a new update again! The main highlight is the improved toolbar. During development we got accustomed to using the top row of backpack as the toolbar. It saved some space in the inventory screen but it was quirky. Your feedback triggered the change to move to a dedicated toolbar which is now available in the update. There's also an alternative quickswap control: Press dpad dow… | 22382341 | |
| In-game event | Version 0.6.15 - Buildings & Vistas We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version. · Client players can now pick up recipes in multiplayer · Fixed a crash when a client player died while hoeing in multiplayer. · Story notes and dialogue now sync c… | 22297646 | |
| In-game event | First Patch Available UPDATE: This is now in the default as well with some additional fixes. It has been an intensive 24+ hours. We worked late into last night reading feedback, answering it and fixing stuff and making changes, took a quick nap, woke up and got back to work. We wanted to have the first patch in the "staging" branch before the weekend to give something back to the amazing people who've been playing t… | 22260872 | |
| Steam news | DYSPLACED now available on Steam Early Access! It's here. After years of development, DYSPLACED is now available on Steam Early Access. We're excited, nervous, and maybe a little exhausted — but mostly excited. So what is DYSPLACED? Short version: You fall into a fantasy realm. A beautiful, dangerous, dying fantasy realm. And here's the twist — the modern world is leaking in with you. Everyday objects from our world are seeping through dime… | — | |
| Esports | DYSPLACED launches today in Early Access — come watch us play it live! We'll be going live around 11:30 GMT (1:30 PM Finnish time) and playing for a few hours. Expect some solo adventuring and 2–3 player online co-op shenanigans as we explore the realm on launch day. Drop by to see the game in action, ask us anything, or just hang out. The 15% launch discount is live too, so it's a good time to jump in with us! | — | |
| Community | Early Access Roadmap WIth the release date coming up this week, we want to share our plans for what comes after the Early Access release — here goes! First and foremost: Everything described here is subject to change. This is a roadmap we'll roughly follow, but nature of game development means that things can change. Early Access players will have a big say in what we focus on. Major Updates 0.6 - The Early Access… | — | |
| Community | Dev Diary 9 - Early Access Release Date Hello everyone! Great news: we can finally share the release date for the Steam Early Access version of Dysplaced ! Dysplaced will launch in Early Access on March 5th, 2026 . There it is! The initial release will feature three islands , with all six planned for the full game. You’ll be able to explore our handcrafted open world either solo or with up to four players in online co-op . Online co-… | — | |
| Community | Dev Diary 8 - Online Multiplayer Hello! It has been some time since we last spoke. Since then, we have been working on preparing content for the initial Early Access version. We have also conducted both internal and external testing on the content and have already been fixing issues found and changing features, mechanics, and content based on feedback. In short, we are moving forward, and the pace is getting faster by the day.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.