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DYSPLACEDNewsEarly Access Roadmap
Community

Early Access Roadmap

DYSPLACED · published 3 Mar 2026, 19:10 UTC

All newsPlayers around this dateRead on Steam

WIth the release date coming up this week, we want to share our plans for what comes after the Early Access release — here goes!

First and foremost: Everything described here is subject to change. This is a roadmap we'll roughly follow, but nature of game development means that things can change. Early Access players will have a big say in what we focus on.

Major Updates

0.6 - The Early Access Version

This is the version which is available starting from March 5th 2026 on Steam. It consists of the first three islands, so roughly 50% of content and it takes 20h+ for most people to play through. Online co-op is in from day one.

0.7 - "Helos" will open

Helos is essentially a big swamp, lush and definitely overgrown. You can expect to tackle a large cultist congregation, visit a Witches' tower and find new alchemical ingredients during your journeys. New enemy types will challenge you all the way through from electric crabs to first caster type enemies. Bug Hunting will also be added as a skill, so you can finally find uses for butterflies and buzzing bees.

0.8 - "Island 5" will open

(We're not naming this one yet.) This is an island that will be sizzling hot. While the lowlands near the water sources are inspired by endless savanna grasslands, the highlands are rocky deserts in the spirit of some of the most hostile areas found on our world. New (aggressive) wildlife and an Eternal Lord in hiding will test your mettle. As you might have guessed, this patch will include the first implementation of temperature mechanics and of course both equipment and consumables to help you survive. Iron can be used to craft a new tier of equipment, which includes a heavy two-handed hammer.

0.9 - The "Last Island" and Final Boss will open

Island 6 is the opposite of Island 5 in every way — arctic, or technically antarctic since it sits near the southern pole. Freezing temperatures, endless snow, lots of breakable ice. Coal becomes essential to fuel your final equipment tier and keep the locals alive. The Lord of this island may have a habit of appearing in several places at once...

Finishing this island unlocks the final boss and eventually the way back home. At this point the main story can be played to 100%.

1.0 - Final version

All planned features in place. Hopefully plenty of unplanned ones too.

Minor Updates

These updates can appear between major updates or with major updates. Most likely we try to pace them between major updates.

  • Hard Mode Update: Enable multiplayer spawns in single player & other adjustments which can be used to raise the challenge.

  • Couch Co-Op Update: Implement and enable couch co-op

  • Quality of Life Update: Several of these, whenever we feel they're needed. Some may have a specific theme depending on what we've learned.

  • Language Updates: We might add some new languages as updates before 1.0, but that's not certain. This is because only at 1.0 we will have the final strings. This depends on what kind of localization workflow we'll have.

  • Co-Op Balancing Update: Currently we have some additional enemies in for two players and the bosses are tougher. However, we realize the experience needs more balancing.

  • Steam Deck Optimized Update: We'll iron out the minor Steam Deck kinks to move from Playable to Verified. It seems only font size issue remains, so this should happen rather quickly.

  • Mod Update: At some point we'll probably open up mod support.

  • Unforeseen Update: Early Access will surprise us, and that's the point. This is a placeholder for whatever players tell us actually matters. It might end up being the most important update of the lot.

In addition the game will update every time we need to bring a bug fix live so there'll be a lot of tiny updates which won't be announced via Steam Announcements. We might give a heads up on Discord (discord.gg/10tons). The in-game changelog will include everything noteworthy every time we update.

We also have a staging branch where you can preview upcoming updates early. It's a testing branch so expect a little roughness — access it via the "Build Info" button in the main menu. Heads up on bigger staging updates usually comes via Discord: discord.gg/10tons

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