Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DYSPLACEDNewsVersion 0.6.15 - Buildings & Vistas
In-game event

Version 0.6.15 - Buildings & Vistas

DYSPLACED · published 12 Mar 2026, 10:13 UTC · build 22297646

All newsPlayers around this dateRead on Steam

We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version.

  • Client players can now pick up recipes in multiplayer

  • Fixed a crash when a client player died while hoeing in multiplayer.

  • Story notes and dialogue now sync correctly in multiplayer

  • Many larger environment objects now use higher detail textures

  • Adjusted time of day simulation and reduced fog distances — better views overall

  • Implemented adaptive depth of field: shorter range on flat terrain, longer when looking at vistas

  • Enabled building various buildables on platforms (or inside houses in other words)

  • Optimized tracker drawing — was slowing down with massive stashes

  • Large Boar variant was missing some attributes and got an HP raise. Good luck

  • Various multiplayer sync fixes (sawmill, Wellspring Amphoras, and more)

  • Bunch of fixes for getting stuck — under terrain, on horses, out of bounds

  • General terrain, environment, and grammar fixes

+more details in the in-game change log!

You can now build a better house. Even the sawmill and the smelters can be built indoors - given you do not have a roof clipping these. Also, more house stuff is coming soon - stay tuned!

Reduced general "fogginess" in several ways: Fog levels tuned, lightning adjusted, depth of field is now adaptive and you can see farther + more texture resolution for larger objects. All in all should improve the visuals a bit!

Thanks for the feedback again - keep it coming, we keep on working!

More from DYSPLACED

Other announcements

All news
Game update7 Sep 2026Small Patch- Fixed bug reporter issue - Map cursor bug fix - Fixed aiming bug - Fixed built structure disappearance bug (not retroactive) - Fixed a bug that sometimes caused multiplayer games to disconnect. - Rotation of buildable stair corner pieceGame update2 Sep 2026Patch 0.7.11- Nerfed blood drinker and modified the description - Owned perks print 2/5 instead of x2 - Modifier descs normalized to sentence case - Slow brew desc fixed in perks - Adjusting hp and damage display according to difficulty in creature info - Fixed an issue where a number of crevices were unable to be traversed - Fixed buff display bug - Fixed lag spike in perks - Fixed Helos boss bug regardin…Game update28 Aug 20260.7.9.10 - Smaller Fixes- A tutorial message for perks - Loading speed optimizations - Hiding irrelevant stats - Harvesting gives XP now - Stat display improvements - If common perks run out in a category, show uncommon, rare, legendary properly - If all perks run out in a category, show exhausted on category button, disable button - Added some missing drops to a variety of actors - Tweaked some Alchemy recipes - Adde…