Just got the Helos Update out, but we managed to squeeze still one moret update out for this Friday. We wanted to push this out as it includes something quite interesting: The Hard Mode and Easy Mode. We'd like your feedback on it during the weekend so we could maybe do some balancing next week.
You can now switch between normal, easy and hard whenever you want. The hard mode is supposed to be harder, but it shouldn't be super punishing. The easy mode will make the combat easier and more relaxed. The difficulty can be adjusted from the Gameplay options.
The Hard Mode will spawn more enemies - it uses the multiplayer spawns to increase amounts of enemies. Many other adjustments also happen regarding enemy hitpoints, enemy attack speed, enemy damage and player stamina settings.
Conversely the Easy Mode will adjust these settings to make the game easier. It will not remove enemies though.
Normal mode is as it has been. The game defaults to normal mode. If you try hard or easy - let us know how it feels!
Melee movement and knockback got adjusted too, and Cultist Spearmen should be less obnoxious now. In general we've been working on various combat aspects when creating the difficulty modes and it should start showing now. This means also the normal mode should be smoother and it might be even a bit easier as we've been able to remove some of the clunkiness in combat related actions.
Also, small but satisfying: You can now pick up your own mines and bear traps. No more wasting them on a hunch. Portals also have proper destination labels now, so you'll actually know where you're going.
Highlights
Hard Mode difficulty option added
Melee movement and knockback adjustments
You can now pick up your own mines and bear traps
Better destination labels for portals
Extended building area with visualization fixes
Copper Circlet reworked to magic resistance
Corrupt animals now show as enemies on minimap
Tweaked Gunborg arena and raised her HP
Additional iron nodes in Helos
Fixable stash chest near Centricos campfire
Hotbar mousewheel direction is now selectable
Co-op and crash fixes
+ more details inside in-game changelog