Underboard
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0.5%of peak
All-time peak
396Playing now
2+0 vs. yesterday
All-time peak
396Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.2.3 Changes · Items and spells in the collection now show their quality upgrades. · All maps now have 1 less normal combat and 1 more superior combat. Besides the additional difficulty, this also gives the first map more interesting navigation decisions and buffs how many consumables from superior combats you can get per map. · The mastery trait Mind now grants 30% Skill Resistance on its first bon… | — | |
| Game update | Patch 1.2.2 Changes · The Bonfire Navigation mastery now requires getting a team of 7 characters instead of 9. This allows to unlock the mastery before endless runs again. · The Zone Boss in the Horizon Paths was still blocking many players from unlocking endless runs. Now the phase 2 of the boss has about -10% Maximum Health, -20% Total Resistances, -20% Attack Damage and -15% Skill Damage, but their Conv… | — | |
| Game update | Patch 1.2.1 This patch mainly touches on the balance of endless runs, since it seems we missed the mark on that and they were much easier than intended, especially the final boss. Since the intention is that these are the hardest content in the game, we want to provide a tough challenge that requires very good teams to beat. Changes · The new Zone Boss in endless runs was completely rebalanced to be a lot… | — | |
| Major update | Underboard: The Endless is Out Now! This major update introduces passive skills for player characters, an item and spell quality system, new masteries earned from zone bosses, a whole new roster of enemies for the Horizon Paths, and Endless Runs as the game's toughest challenge yet, featuring a brand-new final boss. Character Passive Skills All characters in bonfires now appear with a random passive skill based on their attribute… | — | |
| Community | Underboard: The Endless - Official Trailer Reach higher levels of power to face the new challenges in Underboard: The Endless, coming August 6, 2026! This major update introduces passive skills for player characters, an item and spell quality system, new masteries earned from zone bosses, a whole new roster of enemies for the Horizon Paths, and Endless Runs as the game's toughest challenge yet, featuring a brand-new final boss. We'll sh… | — | |
| Community | Underboard: The Endless - Announcement Underboard: The Endless releases on August 6th 2026! Open your way through The Endless and find the Underboard's secrets. Stay tuned in the following days to know more about what's coming with this major update, we have a new trailer and a few more things in the works. | — | |
| Community | 1.2 Major Update News It has been almost 3 months since our last major update for Underboard, and as we have mentioned before, our intention is to keep expanding the game with periodic major updates, so we want to share a bit of news about what's coming next. We have been working on the 1.2 major update and it's getting closer to being ready. The main new feature you can expect is "endgame runs", but there are a lot… | — | |
| Sale | Game Effect Showcase 2026 Today kicks off the Game Effect Showcase 2026 , hosted by Game Effect ! Game Effect Showcase 2026 is a digital event focused on highlighting independent video games developed by Spanish-speaking studios. Throughout the week, players will discover promising titles, demos, upcoming releases, and featured projects through a special Steam event alongside a video showcase featuring announcements, tr… | — | |
| Game update | Patch 1.1.8 Zone 4 Boss Changes We've been getting more player feedback about the last boss of the game being too difficult still, even after the previous nerfs in balance patches before the 1.1 update. As this is currently the last boss of the game, we do want for it to be challenging, but we've identified a specific improvement for this fight thanks to recent feedback, which is how hard it is to gain pro… | — | |
| Game update | Patch 1.1.7 Fixes · Fixed certain masteries that applied modifiers on map areas from not working after exiting and continuing a saved exploration. · Fixed a bug with the Shrine reservation spell preventing characters from regenerating Energy if they lost Focus while at full Energy. · Fixed the collection only showing 99% while all the collection categories were already at 100%. · Fixed the Forgotten Guardi… | — | |
| Game update | Patch 1.1.6 Changes · Added all the missing localized texts for Korean. Balance Changes · The Athlete now gains 120% Skill Power as Armor (from 110%) and his Skill Cost is 100 (from 120). · The Knight now gains 120% Skill Power as Armor (from 90%) and his Skill Cost is 100 (from 120). · The Baby now applies 120% Skill Power as Burn (from 100%). · The Devil now applies 120% Skill Power as Burn (from 80%). ·… | — | |
| Game update | Patch 1.1.5 Changes · Added all the missing localized texts for German. · Added an ESC button in the bottom left corner of the UI for the tutorial and normal runs. | — | |
| Game update | Patch 1.1.4 Changes · Added all the missing localized texts for Simplified Chinese. | — | |
| Game update | Patch 1.1.3 Changes · Added all the missing localized texts for Spanish. Fixes · Fixed being able to cast an active spell without starting a combat by opening and closing the map or book UI while casting a spell. · Fixed the cases where enemies that started the combat unable to act due to Stun or Sleep were visually walking anyway. · Fixed the Bonfire Navigation mastery from sometimes revealing bonfires th… | — | |
| Game update | Patch 1.1.2 Changes · Added all the missing localized texts for Japanese. The other languages are on the way. Fixes · Fixed a bug where characters dying from Piercing Damage due to the Winged Scarab item didn't turn into corpses and remained stuck in place. They now die properly and you can't dupe items via this method any longer. · Fixed the spell reward options from being shown progressively lower and lo… | — | |
| Game update | Patch 1.1.1 Changes · Added new Steam achievements for all the new masteries in Rise of the Summoners. Fixes · Fixed a game freezing bug when losing an exploration with a Forgotten Guardian summoned. The exploration now ends correctly. · Fixed a bug causing the character percent in the collection to show a value bigger than it should. · Fixed a bug causing previously activated reservation spells to not rea… | — | |
| Major update | Update 1.1: Rise of the Summoners! We're starting the new content releases for Underboard with Rise of the Summoners ! This update brings a new major archetype of characters to the game, the titular Summoners, which can be built in a lot of ways and gain special bonuses from their attributes. We also added a lot of other stuff for other teams, here's what you'll be able to find: Added · 7 new characters · 16 new spells · 12 new… | — | |
| Game update | Patch 1.0.10 Changes · The game now uses hardware cursor, removing input lag. Fixes · Fixed being able to drag items, spells and masteries with right or middle click, now it's only available with left click as intended. This also fixes multiple other bugs that were reported previously, like items floating in weird spots or not being able to equip masteries properly. | — | |
| Game update | Patch 1.0.9 Changes · Added all the missing localized texts for Simplified Chinese, Japanese, Korean and German. · Added more maximum FPS options in the settings menu. This now includes multiple common ones from the 30-240 range. · Added a v-sync toggle in the settings menu. · All Ranged Hits, Melee Hits and Flanking Attacks are now logged in the combat summary details even if the character has no relevant… | — | |
| Game update | Patch 1.0.8 Hi, this patch brings multiple changes and fixes to address recent feedback. Changes · The first map on all explorations now always has a reward area before the first combat. · The Nurse skill now also applies Heal on the corners of her Skill Range. · Poisons now deal damage 100% faster per stack on the target. This notably increases how fast the Hippie deals damage. · Pico's Rampage buff now g… | — | |
| Game update | Patch 1.0.7 Hi, this patch brings a new feature to command your characters to target specific enemies. To us, the main way for players to control their characters in combat should be positioning, but we know that some players want a more precise level of control, so we're now introducing "player commands". Player Commands You'll now be able to find 2 new passive spells, one common and one rare. These new s… | — | |
| Game update | Patch 1.0.6 Hi, with this patch we wanted to add one of the features we were talking about previously and improve how the game communicates a couple of other features that already exists, but many players were missing or misunderstanding. Flee from Combat We are adding the ability to flee from a combat, but it was important for us to make sure it didn't break the current flow of exploring maps, or provide… | — | |
| Game update | Patch 1.0.5 Hi, in today's patch we wanted to address a couple issues. One was that boss chests were the same as normal ones, and the other was that you could find the same rewards after a reroll. Another thing we wanted to keep improving was the balance of the zone boss 4. We want that combat to be a step up in challenge compared to the rest of the game since it's the final encounter in the current versio… | — | |
| Game update | Patch 1.0.4 Today's patch comes with a few more fixes to game crashing bugs and a new combat speed feature to help with super long combats that even at double speed drag for too long. Changes · Combats that last for 60+ seconds can now be played at triple speed. This should mitigate the real time it takes for combats that go for hundreds of even more than a thousand seconds, which is usually due to having… | — | |
| In-game event | Patch 1.0.3: Major Difficulty Rebalance Hi, in the past couple of patches we focused on fixing game breaking bugs, tweaking the balance of problematic enemies, and increasing the chances of getting traits from your masteries. Difficulty Rebalance In this patch we wanted to focus on rebalancing the whole game's difficulty to start much easier, so that the starting experience is less punishing, especially to new players trying to learn… | — | |
| Game update | Patch 1.0.2 Hi, we have a new set of changes to address the feedback we've been seeing since the release day, mostly about the difficulty this time. Changes · All traits with bonuses at 4/8 and 3/6/9 points now have their bonuses at 3/5/7 points. · Trait masteries were rebalanced to make them all more powerful overall, with their unique bonuses requiring less points to start being applied, so their power i… | — | |
| Sale | 2026 Publisher Sale Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! UNDERBOARD This sale of course leads with some big news. Yesterday saw the release of Underboard , a new team-based tactical roguelike autobattler! ( The lead artist of which did the awesome custom art for this sale! ) Be sure to grab the game while i… | — | |
| Game update | Patch 1.0.1 Hi, it's been amazing seeing all the new players and their reactions to the new content! We've been looking at everyone's feedback since the release yesterday and wanted to announce some of the changes and fixes we've made. Changes · Winning the tutorial now shows a message stating you can now play normal runs from the main menu, with a button to exit. · The abandon button in the pause menu now… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.