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UnderboardNewsPatch 1.2.3
Game update

Patch 1.2.3

Underboard · published 13 Aug 2026, 17:45 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Items and spells in the collection now show their quality upgrades.

  • All maps now have 1 less normal combat and 1 more superior combat. Besides the additional difficulty, this also gives the first map more interesting navigation decisions and buffs how many consumables from superior combats you can get per map.

  • The mastery trait Mind now grants 30% Skill Resistance on its first bonus (from 20%). This means that the first bonus of Mind is no longer a downgrade when compared to Preparation, which is the base trait Mind replaces with its mastery.

  • The quality upgrades for the Power Conduit spell now grant a base Inspiration amount of 1 / 2 / 3 (from 1 / 1 / 2), but now grant additional Inspiration equal to 3% of Available Mana at all qualities (from 3% / 6% / 10%),

  • The Moon spell now grants its "+5% Maximum Mana per combat completed while undefeated" as an additional amount of flat Maximum Mana, instead of as a percentage that multiplies your total amount of flat Maximum Mana. This means that gaining or losing other sources of flat Maximum Mana won't change how much Maximum Mana you have gained from The Moon, making this bonus more consistent.

Fixes

  • Fixed a rounding error making Attack Range modifiers from items with quality display different values from what they provide.

  • Fixed swapping characters not setting trait counts correctly.

  • Fixed the red portal in endless runs appearing closed after loading a run.

  • Fixed the interactable to save your team in an endless run not disappearing after crossing the portal to the next map. It now also has a tooltip that explains what it does.

Post Patch Update

  • Fixed the forge allowing to enhance merged items at max quality.

  • The Moon spell now grants "+5 Maximum Mana per combat completed while undefeated" instead of +5% of your Maximum Mana. This still lets The Moon be a way to scale Mana infinitely, but it won't literally bug the game by being able to reach millions of Maximum Mana after a dozen maps or so anymore.

We're also working on adding the new character passive skills to the collection, among other things.

More from Underboard

Other announcements

All news
Community14 Sep 2026Party-Based RPG FestThank you to Steam for organizing the Party-Based RPG Fest - September 14th - 21st Underboard recently released its 2nd major content update: The Endless (full patch notes) And we have big plans for where the game goes from here. So please be sure to add it to your Wishlist, and considering picking it up during a future sale!Game update26 Aug 2026Patch 1.2.5Endless Changes The Zone Level Multiplier in endless runs now starts scaling much faster after zone 4, but it still has the same cap at map 32. This is intended to have a more distinct separation between the early, mid and late parts of the progression curve in an endless run: · Zones 1-4 serve as the early part of the run where you should have plenty of time to build a starting team. · Zones 5…Game update18 Aug 2026Patch 1.2.4Endless Runs Changes We want to have a difficulty cap in endless runs to serve as a benchmark for your teams and a good stopping point if you only care about beating the content. The thing is that some players want to keep going after that to min max their teams, but we felt the difficulty cap didn't provide enough increase in difficulty for those players. Nerfing player power across the board…