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UnderboardNewsPatch 1.1.6
Game update

Patch 1.1.6

Underboard · published 11 Apr 2026, 01:39 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Added all the missing localized texts for Korean.

Balance Changes

  • The Athlete now gains 120% Skill Power as Armor (from 110%) and his Skill Cost is 100 (from 120).

  • The Knight now gains 120% Skill Power as Armor (from 90%) and his Skill Cost is 100 (from 120).

  • The Baby now applies 120% Skill Power as Burn (from 100%).

  • The Devil now applies 120% Skill Power as Burn (from 80%).

  • The Hippie now applies 110% Skill Power as Poison (from 120%).

  • The Witch Doctor now applies 80% Skill Power as Poison (from 90%).

  • The Scrapper and Blacksmith now grant 120% Skill Power as Armor (from 100%) and their Skill Cost is 80 (from 100).

  • The Butcher and Executioner now have a Skill Cost of 60 (from 80).

  • The Officer and Sheriff now have a Skill Cost of 120 (from 100).

  • The Disciple and Monk now have a Skill Cost of 100 (from 60).

  • The Madman and Necromancer now gain 1 Combat Use to their summon skill per 2 Charisma (from 3 Charisma).

  • The Vampire skill now gains 1 Target per 2 Wisdom (from 3 Wisdom).

More from Underboard

Other announcements

All news
Community14 Sep 2026Party-Based RPG FestThank you to Steam for organizing the Party-Based RPG Fest - September 14th - 21st Underboard recently released its 2nd major content update: The Endless (full patch notes) And we have big plans for where the game goes from here. So please be sure to add it to your Wishlist, and considering picking it up during a future sale!Game update26 Aug 2026Patch 1.2.5Endless Changes The Zone Level Multiplier in endless runs now starts scaling much faster after zone 4, but it still has the same cap at map 32. This is intended to have a more distinct separation between the early, mid and late parts of the progression curve in an endless run: · Zones 1-4 serve as the early part of the run where you should have plenty of time to build a starting team. · Zones 5…Game update18 Aug 2026Patch 1.2.4Endless Runs Changes We want to have a difficulty cap in endless runs to serve as a benchmark for your teams and a good stopping point if you only care about beating the content. The thing is that some players want to keep going after that to min max their teams, but we felt the difficulty cap didn't provide enough increase in difficulty for those players. Nerfing player power across the board…