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UnderboardNewsPatch 1.2.1
Game update

Patch 1.2.1

Underboard · published 8 Aug 2026, 07:11 UTC

All newsPlayers around this dateRead on Steam

This patch mainly touches on the balance of endless runs, since it seems we missed the mark on that and they were much easier than intended, especially the final boss. Since the intention is that these are the hardest content in the game, we want to provide a tough challenge that requires very good teams to beat.

Changes

  • The new Zone Boss in endless runs was completely rebalanced to be a lot more challenging, with a focus on increasing his defences by a lot and reducing his energy costs a bit. The intention is to allow the boss to last for longer and use more skills to actually challenge your teams.

  • The Zone Level Multiplier now scales higher from Zone Levels 5 and above, with the highest multiplier at Zone Level 16+ being almost double from what it was before.

  • Zone modifiers in endless runs now have 2 tiers. The first one is similar to the previous set of modifiers and will appear from Zone Level 2-8. The second tier of modifiers will appear from Zone Level 9 and above, and will have significantly higher modifier magnitudes.

  • Level 2 bosses from superior combats now start appearing with 1-2 items from Zone Levels 9 and above.

  • Superior combats that grant items to enemies now grant 1-2 more at Zone Levels 9 and above.

  • Superior combats that spawn Level 3 enemies now spawn 1 more at Zone Levels 13 and above.

Fixes

  • Fixed influences from swapped spells not updating your traits in endless runs.

We'll keep an eye on feedback about balance, especially on endless runs, and there's other fixes and QoL changes we're working on for the next patches.

More from Underboard

Other announcements

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Community14 Sep 2026Party-Based RPG FestThank you to Steam for organizing the Party-Based RPG Fest - September 14th - 21st Underboard recently released its 2nd major content update: The Endless (full patch notes) And we have big plans for where the game goes from here. So please be sure to add it to your Wishlist, and considering picking it up during a future sale!Game update26 Aug 2026Patch 1.2.5Endless Changes The Zone Level Multiplier in endless runs now starts scaling much faster after zone 4, but it still has the same cap at map 32. This is intended to have a more distinct separation between the early, mid and late parts of the progression curve in an endless run: · Zones 1-4 serve as the early part of the run where you should have plenty of time to build a starting team. · Zones 5…Game update18 Aug 2026Patch 1.2.4Endless Runs Changes We want to have a difficulty cap in endless runs to serve as a benchmark for your teams and a good stopping point if you only care about beating the content. The thing is that some players want to keep going after that to min max their teams, but we felt the difficulty cap didn't provide enough increase in difficulty for those players. Nerfing player power across the board…